# Axie Quest

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F0Rd3UAARC3aT6zpQs69T%2FFA_axiequest.png?alt=media&amp;token=b38e9288-f978-4b25-baf8-6ee55ced2b40" alt=""><figcaption><p>Axie Quest</p></figcaption></figure>

Axie Quest: Puzzle Hunt is a game based on match-3 puzzle genre with a twist of exciting RPG elements. The game is designed based on the well known Axie Infinity NFTs.

Players will be able to bring their Axies from Axie Infinity into an exciting quest in **Axie Quest** world. Explore and challenge the Wild Hunts using each Axie unique abilities, they are set to repel the wild monsters from bringing danger to the **Axie Quest** world. While the journey may be filled with challenges and brute forces, precious loots and magical artifacts can be found in the depths of the wild providing generous rewards at the same time strengthening the force of the Axies.

In the Axie Quest world, in order to take-on the wild monsters, Axies help each other to train in the Axie Gym, enhancing their battle skills and preparing for the next big challenge in the Wild Hunt. The royalty of the **Axie Quest** world, rewards Axie adventurers who are able to show great courage and exceptional skills in The Arena. The strongest and mightiest Axies will have their name in the hall of fame shown on the leaderboard, the whole world cheers for them!


# PLAY NOW!

You can start playing in Axie Quest even without owning Axies, lets play now!

For latest news, follow us on our [Twitter ](https://x.com/AxieQuest)or join our [Discord](https://discord.gg/jnxAs4Db3W).

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FpeCYeRGL4tFjl7XL2Snr%2Fimage.png?alt=media&amp;token=a2f5767f-5303-49c1-8a0d-ffab72bccae7" alt=""><figcaption></figcaption></figure>

<table><thead><tr><th width="128">Hub</th><th width="102">Clients</th><th>Link</th></tr></thead><tbody><tr><td>Mavis Hub</td><td>Windows</td><td><a href="https://hub.skymavis.com/games/axie-quest">https://hub.skymavis.com/games/axie-quest</a></td></tr><tr><td>Mavis Hub</td><td>MacOS</td><td><a href="https://hub.skymavis.com/games/axie-quest">https://hub.skymavis.com/games/axie-quest</a></td></tr><tr><td>App Store</td><td>iOS</td><td><a href="https://testflight.apple.com/join/BMmdXMFG">https://testflight.apple.com/join/BMmdXMFG</a></td></tr><tr><td>Play Store</td><td>Android</td><td><a href="https://play.google.com/store/apps/details?id=com.axiequest">https://play.google.com/store/apps/details?id=com.axiequest</a></td></tr></tbody></table>


# GUIDES


# Build Guides

Here are some build guides for your Axies:

{% content-ref url="/pages/aGzQ9DHKkADz3kcHpJJA" %}
[Skilled Lifestealer](/guides/build-guides/skilled-lifestealer)
{% endcontent-ref %}

{% content-ref url="/pages/j1gxO9q6iqlizZIw2SSq" %}
[Board Breaker](/guides/build-guides/board-breaker)
{% endcontent-ref %}

{% content-ref url="/pages/M6d6b8Cqn8Q4LjetDgNq" %}
[Generator Support](/guides/build-guides/generator-support)
{% endcontent-ref %}

{% content-ref url="/pages/YT1vSzxItFXicMhrtmEw" %}
[Glass Cannon](/guides/build-guides/glass-cannon)
{% endcontent-ref %}


# Skilled Lifestealer

<mark style="background-color:blue;">**Credits: JayEn(Discord: @jayen1042)**</mark>

This Axie build focuses on maximizing Lifesteal damage output, leveraging on the 100% hit rate of Lifesteal, Morale is not important.

Lifesteal damage is based on Damage Power and Healing Power, the main focus is to get Skill and Health equally distributed.

On average, with 3k Damage Power, and 3k Healing Power, Lifesteal damage will be 3k.

To build this Axie, first you look Passive parts which swap Morale to Skill or Health. (e.g. Sleepless, Pogona)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fuz9LAvLGzWbwjpcswfcY%2Fimage.png?alt=media&amp;token=7b429b49-bcf4-43dc-a2d8-85c86c84df76" alt=""><figcaption></figcaption></figure>

Focus on getting Morale to the lowest (1).

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FglpKKd86XGsiDso3Dtbu%2Fimage.png?alt=media&amp;token=d349d4d3-b1b5-4bba-aa1d-40b7dea3badc" alt=""><figcaption></figcaption></figure>

Very integral part of this build is to ensure you have a strong Vampiric Primal Core or Siphon Core.

Primal Cores, will make your Axie deal \[Power Blocks] x \[Lifesteal %] if you match Power Blocks during the Axie's turn.

e.g. 50% Lifesteal - breaking 3x \[Power Blocks] will deal 150% Lifesteal damage

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F7UwcBo4iMDAKi1C7BO8k%2Fimage.png?alt=media&amp;token=27a43454-df84-4641-a773-5698aac0e587" alt="" data-size="original"></td><td></td><td></td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fu8ROmxsEMteXPGnnXgDe%2Fimage.png?alt=media&amp;token=d2ddebc4-d5c4-4ed9-9f22-eeb30a67e208" alt="" data-size="original"></td><td></td><td></td></tr></tbody></table>

Next, you can choose active parts which has synergy with your team, some options:

1. Lifesteal
2. Break Power
3. Destroy Resources
4. Gain Resources
5. Steal Resources
6. Damage
7. Healing

Trigger effect is also important, considering the synergy with your team, some options:

1. Clamshell+ (On Lifesteal, deal 20% Lifesteal)
2. Dual Blade+ (On receiving damage, deal 20% Lifesteal)
3. Parasite+ (On enemy healing, deal 20% Lifesteal)
4. Generally any Destroy/Gain/Steal resources

Example Case Study:

1. Perfect Passives to Swap Morale to Skill
2. Break Power to trigger massive Lifesteal
3. Destroy enemy resources while at it
4. Trigger synergizes very well with the build

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fu9XNs53zO9auUYt7UBfD%2Fimage.png?alt=media&amp;token=2f6653e1-fa7a-42b2-ba9d-9c16be3b900b" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FHjIDi5wN87jenp7lOZap%2Fimage.png?alt=media&amp;token=a27948f0-61d9-481d-a721-274825897d57" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FS3ETvW4Fj3YPUs5pj0c8%2Fimage.png?alt=media&amp;token=e23ef529-9ddf-4285-93b1-7ab136f0ced9" alt=""><figcaption></figcaption></figure>


# Board Breaker

<mark style="background-color:blue;">**Credits: JayEn(Discord: @jayen1042)**</mark>

This Axie build is unique as it focuses on Skill effects which breaks all blocks on board and causes a reset with new blocks (this can easily chain more combos).

Plus -> Who doesn't like seeing the whole board breaking? :joy:

Having breaking Power blocks, a skill cast can easily chain up to 10x Primal Core actions and also gain decent amount of resources.

To build this Axie, first you look for 4 Active Parts which breaks each type of Blocks (Power, Star, Sun, Moon) individually. Example below:

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FpL0LTEc1gb1Q9i7a6bdb%2Fimage.png?alt=media&amp;token=364415b8-bf3e-4ae0-8677-21fb807d74e9" alt=""><figcaption></figcaption></figure>

Then the next step is up to your play style, equip the Primal Core of this Axie is important, choose one which can be maximized with 10x \[Power] blocks, otherwise it will be wasted (e.g. Damage, Lifesteal or Gain Star/Sun/Moon).

Imagine if you have 100% Damage Primal Core, if it hits, this would deal 100% x 10 \[Power] Blocks therefore causing 1000% Damage.

This build can also be used to chain skill for the next Axie in your team, giving it enough Sun/Star/Moon to cast a skill. This builds a good synergy for the team.

Super versatile build, enjoy!


# Generator Support

<mark style="background-color:blue;">**Credits: Durdin (Discord: @durdin)**</mark>

This Axie build is a resource generator designed to optimize your team’s resource economy through stealing, generating, and converting blocks. Its skills allow it to create synergy in teams that rely heavily on a single resource, making it a valuable asset in many strategies.

The core mechanics of this Axie revolve around generating resources while converting unused blocks into a more usable form. Skills like Goldfish allow it to steal from opponents, while Teal Shell+ and Navaga+ focus on converting Moon and Sun blocks into Stars, ensuring efficient resource management. However, players need to be cautious about how many times these skills are cast in a single turn. Overcasting may lead to wasted resources.

Speed management is critical for this Axie. It’s important that this generator acts before slower teammates, setting up resources for them to execute their strategies. Pairing it with slower Axies that can capitalize on the prepared resources is key to achieving optimal synergy. Swapping pieces like lam/Gill for others that provide more or less speed are good ways to pair it with your favorite axies.

When choosing Primals, focus on those that complement your team composition. This Axie works well in a variety of setups, so prioritize flexibility and synergy over specific traits.

Side stats for the axie are totally optional, damage/shield/heal would be use only for your equipped primal, so choose them based on that.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaGAAn6H7ocTdHIjm4bPF%2Fimage.png?alt=media&amp;token=5791d631-7ba3-41c5-85da-adb2122025ac" alt=""><figcaption></figcaption></figure>


# Glass Cannon

<mark style="background-color:blue;">**Credits: Durdin (Discord: @durdin)**</mark>

This Axie build goes around the concept of "glass cannon". Being a super week but super dangerous axie build. It is designed to deliver devastating damage in a single turn. It sacrifices its survivability for unparalleled speed and skill, ensuring it can act first and deliver maximum impact. Those kind of builds shine the more with Modifiers that give extra resources pool at the start of the game.

The build revolves around a synergy of high-damage skills and shield-breaking abilities, complemented by resource conversion to enable at least two casts per turn. Skills like Cupid+ and Gram’s Fan+ ensure massive damage output, while Kestrel guarantees Shieldbreak, allowing the Axie to bypass enemy defenses effectively no matter the amount of shield they have.

Despite its low HP, this Axie compensates with strong morale and accuracy, though the latter isn’t perfect. To mitigate potential misses, the build focuses on multiple consecutive casts, increasing the likelihood of landing critical hits and maximizing damage.

This Axie pairs exceptionally well with a double-support strategy. The first support should focus on stealing resources and generating Stars to fuel this Axie’s abilities, while the second support acts as a tank, providing HP, healing, and shielding to sustain the team. Together, they create an optimal setup for this glass cannon to unleash its potential.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Flx81PakQdNNpV7VIHtVH%2Fimage.png?alt=media&amp;token=984e6350-c816-432b-933d-5be2cd9b47a3" alt=""><figcaption></figcaption></figure>

Kestrel stands out as a key skill in this build, providing a unique synergy. Its shieldbreak trigger ensures that this Axie can deal full damage, even during other axie's turn. This makes it an ideal companion for other shield-breaking Axies, amplifying their effectiveness and ensuring the team can consistently dismantle enemy defenses.&#x20;

Below you can see an example of a known team from previous season. It uses this axie together with a plant axie carrying babylonia to provide extra star generation when shieldbreak is triggered. It is followed by an aqua support stealer, with the small difference than instead of Unko (which would be the usual triple steal build) we use incisor to increase our Shieldbreak synergy.&#x20;

Primals for this Axie are obviously damage. You always wanna finish the game as soon as possible, so any other primal would not really fit this build.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FNT3npD6jTVP7teSAoqcl%2Fimage.png?alt=media&amp;token=13474ff5-62e5-4af8-b296-1044e1a2c9bb" alt=""><figcaption></figcaption></figure>


# Season Patch


# Season 14 (Sep 26)

## **Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F5otHYnqexINYbScwAuiF%2F6.png?alt=media&amp;token=37753388-f735-4941-97cd-a2c88e4483c9" alt=""><figcaption></figcaption></figure>

## **What's New?**

* [Season 14 & Elite Pass](#season-14-elite-pass)
* [Infernal Morph Scroll](#infernal-morph-scrolls)
* New Profile Icons
* [Hunter Points System](#hunter-points-system)

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F8lS1uZEWJat7lrY8OvCV%2F11.png?alt=media&amp;token=7e78b4f5-f857-458a-ab82-864ba2e3241d" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fu3Ua1OCnlsXe0ivP7Mb5%2F3.png?alt=media&amp;token=d4179e87-4f80-4da5-b674-83791182ac44" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FB9hPpZVrXcZpPHRAyGOD%2F4.png?alt=media&amp;token=5177b8d0-8da6-463c-8422-f06c5c9ef6b7" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F77Boz7XTPTdkH0pSSLPM%2F10.png?alt=media&amp;token=99f71a1b-8de9-47b5-ae91-51e9d0400c85" alt=""><figcaption></figcaption></figure>

### Season 14 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FxTxrN9fF6NRKQw0eeKDi%2F5.png?alt=media&amp;token=a184a6d3-1365-40a2-8996-ab01beddf82a" alt=""><figcaption></figcaption></figure>

### Hunter Points System

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FfUSMzrBTIvsovneWpibH%2FHunterPoints.png?alt=media&amp;token=5d88c113-6dbc-4dcf-aaee-e7f488164358" alt=""><figcaption></figcaption></figure>

### Infernal Morph Scrolls

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1win8PxLvc4EBMR7ltU8%2F13.png?alt=media&amp;token=dbe48683-17c6-40c7-91b0-77957fd88554" alt=""><figcaption></figcaption></figure>


# Growth Season 14 (Aug 26)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FNcYNNLu3obWgG4freUEh%2FV900.png?alt=media&amp;token=5268ee7d-750e-4b5c-9949-39d994fa9925" alt=""><figcaption></figcaption></figure>

## Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FvdWWqfhGG5krPnzPLWut%2F7.png?alt=media&amp;token=327199c2-b244-43d2-a7ba-c7d78368fcf3" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S14](#growth-pass-s14)
2. [Summer Event](#summer-event)
3. [New Game Mode - Boss Raid](#boss-raid)
4. [New Equipment - Mana Rune](#mana-runes)
5. [Divine Morph Scrolls](#divine-morph-scrolls)

### Growth Pass S14

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fv1cXdD7pkYl2xQiJABhd%2F3.png?alt=media&amp;token=5cf048b9-59dd-46d6-8c5e-1150a625875f" alt=""><figcaption></figcaption></figure>

### Summer Event

Event Duration: 1st August 2026 00:00 UTC - 16th August 2026 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOe5ZMSLQCyWWZrYarlKf%2FKetupat.png?alt=media&amp;token=01987f27-5b5a-4dac-96da-db3fbfc5bf21" alt=""><figcaption></figcaption></figure>

### Boss Raid

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FEeEdauE5Auytme3kmr1P%2FBoss%20Raid.png?alt=media&amp;token=a3729e14-d7be-4695-be5c-3ca91b3008cd" alt=""><figcaption></figcaption></figure>

### Mana Runes

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fo65CbwJIQfVy36A5uV52%2FMana%20Rune.png?alt=media&amp;token=0c0d606f-8480-484c-ad02-57e95e96990b" alt=""><figcaption></figcaption></figure>

### Divine Morph Scrolls

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1q1YU07TsrzGMks2Gzkp%2Fimage.png?alt=media&amp;token=21528f8c-ae42-4a57-941b-a7b25fd2dbba" alt=""><figcaption></figcaption></figure>


# Season 13 (Jul 26)

## **Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fa2FjgSaslnvwPO3OPKSA%2F5.png?alt=media&amp;token=5d76a91d-acea-4d23-b4e5-9e03f0d22f72" alt=""><figcaption></figcaption></figure>

## **What's New?**

* Season 13 & Elite Pass
* [Elder Morph Scrolls](#elder-morph-scrolls-1-jul-00-00-to-31-jul-23-59)
* New Profile Icons
* QR Code Login

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FJDg4F3HI6gRc8lANr5X6%2F10.png?alt=media&amp;token=205aa316-ecae-4439-a7c7-00f731381443" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FUyEu7RAfxfvL12UmjNBB%2F3.png?alt=media&amp;token=f948a994-0720-490a-a56c-0f0df917a299" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F07qRjJFLYddXtAPBjtDS%2F9.png?alt=media&amp;token=4baeadc0-1b48-417b-a0ac-b0ecde4a3d0c" alt=""><figcaption></figcaption></figure>

### Season 13 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F7I7v9RuLTPB2zOr9HeCx%2FSeason13.png?alt=media&amp;token=ed275ed5-f144-49f1-a4cd-e2a75d51ff45" alt=""><figcaption></figcaption></figure>

### Elder Morph Scrolls (1-Jul 00:00 to 31-Jul 23:59)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FXYxZWliV0Akw8TiGjyyD%2F12.png?alt=media&amp;token=c61c9190-95e8-466f-ae3d-9dabaac3f5bc" alt=""><figcaption></figcaption></figure>


# Growth Season 13 (Jun 26)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FtDCUWrgu8aEqThufT8as%2FV865.png?alt=media&amp;token=fcd799a3-8ad2-4466-9839-93e1f0dd36b6" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S13](#growth-pass-s13)
2. [Thornberry Event](#thornberry-event)
3. [Spirit Forge & Morph Revamp](#spirit-forge-and-morph-revamp)
4. [Luna Compass Artifact (+2 Max Scout)](#luna-compass-artifact-2-max-scout)
5. [Skill Training Revamp & Cap Increase](#skill-training-revamp-and-level-8-cap-increase)
6. [New Progression Gem Quests & Weekly Freebies](#new-progression-gem-quests-and-weekly-freebies)
7. [Winter Morph Scrolls](#winter-morph-scrolls)
8. [Legacy Pass Sales](#legacy-pass-sales)

### Growth Pass S13

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fr9epDeT2dkmi3RwRV9AM%2F3.png?alt=media&amp;token=253c682c-0145-44a1-878b-dc6e32583599" alt=""><figcaption></figcaption></figure>

### Thornberry Event

Event Duration: 1st June 2026 00:00 UTC - 14th June 2026 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1o3W6GBhnEVWQnOUjz25%2FThornberry.png?alt=media&amp;token=a7a5d456-f7b1-4bde-afb6-b81fe3a0544f" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F19E7qhSN46nXQMV07YtZ%2F7.png?alt=media&amp;token=188eafb9-bd72-497c-a091-53ddd387357f" alt=""><figcaption></figcaption></figure>

### Spirit Forge & Morph Revamp

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F8UWGMmx4ytMJNDQtPNBn%2F11.png?alt=media&amp;token=aed9ca1a-6ab0-4c94-b383-b24efdbd979b" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FRzEnDfq5NKqAnvVCJUwY%2F13.png?alt=media&amp;token=39eabe5b-ceb3-42a2-a44c-42f1e4429bfc" alt=""><figcaption></figcaption></figure>

### Luna Compass Artifact (+2 Max Scout)

Max Scouting Limit can go max to +10 only

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOLtdsXF5ltEiHqXg4B7R%2FMaxScoutInfo.png?alt=media&amp;token=5ee26d0a-3010-4533-9b72-a58266b0a504" alt=""><figcaption></figcaption></figure>

### Skill Training Revamp & Level 8 Cap Increase

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FSfQH4K1R7I3M94ZIBJ92%2FSkill8.png?alt=media&amp;token=63bc36ef-4973-405d-ae40-d3324417810e" alt=""><figcaption></figcaption></figure>

### New Progression Gem Quests & Weekly Freebies

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F9DWtd0jwS01jj8hJPa4e%2FGemQuests.png?alt=media&amp;token=862aa060-0e17-4fc8-8199-142af27b5fc4" alt=""><figcaption></figcaption></figure>

### Winter Morph Scrolls

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fln7mAf1t2f58oXVhKEG0%2FMergeScrolls.png?alt=media&amp;token=61912b83-32ef-4699-b422-a519537a6647" alt=""><figcaption></figcaption></figure>

### Legacy Pass Sales

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FKKxVG6SWvrWEnbGnVupd%2FLegacyPass.png?alt=media&amp;token=fcf163e3-e739-41d5-8368-c4b6a5a78a4c" alt=""><figcaption></figcaption></figure>


# Season 12 (May 26)

## **Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FGbQsy9dWaSQL2WislOBe%2FV850.png?alt=media&amp;token=69404698-dc12-4d5f-a907-fe8ec223cd84" alt=""><figcaption></figcaption></figure>

## **What's New?**

* Season 12 & Elite Pass
* [Verdant Morph Scrolls](#verdant-morph-scrolls-1-may-00-00-to-31-may-23-59)
* [Wild Explore Update](#wild-explore-update)
* New Accessories Update
* Game Client Revamp + Massive QOL
* Limited Grande Pouch + New Store Front

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F5O6UTBd6DKs4FcX8OXNB%2FValor.png?alt=media&amp;token=3a5bcca9-9e7e-4894-8559-24f36e78b7d1" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F0n6Bqd9tqstWfq0bzw0W%2F3.png?alt=media&amp;token=40a981cc-804d-4e17-b2a8-b8098805e2f4" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FXUcumLqtfGHPgdlcmOly%2F9.png?alt=media&amp;token=2742bb59-4a9d-4438-85a7-6275c34973ac" alt=""><figcaption></figcaption></figure>

### Season 12 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F6gUX234PiFurEuMF8fF1%2FSeason12.png?alt=media&amp;token=677aa0e6-6f37-4ff1-bf7a-ed18d4d3a2a7" alt=""><figcaption></figcaption></figure>

### Verdant Morph Scrolls (1-May 00:00 to 31-May 23:59)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FkX9vLpL2XVgfr5m2DqbF%2FMergeScrolls.png?alt=media&amp;token=0a0d2eb4-5fb4-4b97-85cf-ed41d7b8a5c5" alt=""><figcaption></figcaption></figure>

### Wild Explore Update

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FU1KgYRDgHzpnbVkqeUZp%2FWildExploreUpdate.png?alt=media&amp;token=0ea1237d-6b10-4cec-90a7-cd42804713b7" alt=""><figcaption></figcaption></figure>


# Growth Season 12 (Apr 26)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FL8WGgeu9vgjCgt3v7LKV%2FV840.png?alt=media&amp;token=17b3f86a-171f-49bb-81bf-a3d45194458c" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S12](#growth-pass-s12)
2. [Festive Event](#festive-event)
3. [Aether Morph Scrolls](#aether-morph-scrolls)

### Growth Pass S12

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FJ3bBKQ3Wd1RNyHvWnS9A%2FGrowth12.png?alt=media&amp;token=30b866bf-b2b7-49c4-80fe-e8be69372792" alt=""><figcaption></figcaption></figure>

### Festive Event

Event Duration: 1st April 2026 00:00 UTC - 12th April 2026 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fi2SxMIQTgoSanElS5yhp%2FThornberry.png?alt=media&amp;token=55856001-4822-4a6f-a96d-e0d2b8127e5e" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FUKRWkzIdtWB8Gbh7MT8e%2F7.png?alt=media&amp;token=7f0ed453-9cc9-458d-9b99-ece178adb434" alt=""><figcaption></figcaption></figure>

### Aether Morph Scrolls

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fty436N1wRHffdF6PNaX8%2F14.png?alt=media&amp;token=0c6262be-16f8-4bc8-9f58-93e3e952f280" alt=""><figcaption></figcaption></figure>


# Season 11 (Mar 26)

## **Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F9B7yjZG54e3UAqx3MtOW%2F5.png?alt=media&amp;token=14f38eb0-900c-4c0d-9428-e1134c65ebf1" alt=""><figcaption></figcaption></figure>

## **What's New?**

* Season 11 & Elite Pass
* [Infernal Morph Scrolls](#infernal-morph-scrolls-1-mar-00-00-to-31-mar-23-59)

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FuqjuLNsR7SAnupeO2yke%2FValor.png?alt=media&amp;token=439690d5-86ee-4c92-9448-c752722d79a7" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FqKLgEKe0PiDzQpzQyjKR%2F3.png?alt=media&amp;token=bdffb168-fb7f-413f-9b64-aed66466402e" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FZcl0jOGcYkv53rr9fCvh%2F9.png?alt=media&amp;token=e7c94e1b-7ff6-4712-b152-c9a80a666b0b" alt=""><figcaption></figcaption></figure>

### Season 11 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FxNsNyWEAFbVnk2FuqHKf%2FSeason11.png?alt=media&amp;token=4ba9562f-403d-4913-86a8-36ddb859e652" alt=""><figcaption></figcaption></figure>

### Infernal Morph Scrolls (1-Mar 00:00 to 31-Mar 23:59)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FGgPjPLV3cS1Nb4xflzfi%2FMergeScrolls.png?alt=media&amp;token=24ee920c-fa8c-4eb0-96c2-21195c6468c3" alt=""><figcaption></figcaption></figure>


# Growth Season 11 (Feb 26)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FEN6dDsdn3PJLCKHPy2fC%2FV833.png?alt=media&amp;token=4a5a68de-5e5a-46bc-aa64-57dedd1a6a64" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S11](#growth-pass-s11)
2. [Lunar Event](#lunar-event)
3. [Divine Morph Scrolls](#divine-morph-scrolls)

### Growth Pass S11

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fh2OAWogY6aitdD3Gfn1j%2F3.png?alt=media&amp;token=81d3cd7a-5b4e-4254-80fc-cd2bf17ae5e8" alt=""><figcaption></figcaption></figure>

### Lunar Event

Event Duration: 1st February 2026 00:00 UTC - 15th February 2026 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FuVhvwmMdMDniY22kZrmg%2FSummer.png?alt=media&amp;token=2e1edee0-8146-4333-9d6f-0a1ca94015d0" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FG66gaJiRhzg5VKjuuu7R%2F7.png?alt=media&amp;token=a4bf6683-63bc-4980-a0c0-5096c66304af" alt=""><figcaption></figcaption></figure>

### Divine Morph Scrolls

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOltg9xMeLelA84CmmVN9%2F14.png?alt=media&amp;token=1125c883-2ad6-4beb-952b-dd9d600dba62" alt=""><figcaption></figcaption></figure>


# Season 10 (Jan 26)

## **Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FVgCkiz76w9LEwMiKzzxf%2F5.png?alt=media&amp;token=3caee4dc-f3f5-410e-b55e-33865f87199a" alt=""><figcaption></figcaption></figure>

## **What's New?**

* Season 10 & Elite Pass
* [Elder Morph Scrolls](#elder-morph-scrolls-1-jan-00-00-to-31-jan-23-59)

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F6lboKlcSLKZPIqXfYgl4%2FValor.png?alt=media&amp;token=5b0f4927-1e38-4647-9a74-ae6d71e50b7a" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FQQsWhLWFEntPsL4iBqX3%2F3.png?alt=media&amp;token=d4148504-0002-4413-bdc3-45dd45fe2f09" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1bwXhID9XeyHL30a25I7%2F9.png?alt=media&amp;token=c8a55567-2f14-48b9-8401-a26b775431ef" alt=""><figcaption></figcaption></figure>

### Season 10 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F5eBSfJLsThRU9NwrOiSD%2FSeason10.png?alt=media&amp;token=bf05f781-855c-4717-9504-d530f139406e" alt=""><figcaption></figcaption></figure>

### Elder Morph Scrolls (1-Jan 00:00 to 31-Jan 23:59)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FWZ4HjDMGrokA8VMU3Dtk%2FMergeScrolls.png?alt=media&amp;token=741e66a4-727d-4eb0-8251-d6b99f8d9bc7" alt=""><figcaption></figcaption></figure>


# Growth Season 10 (Dec 25)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FmiVGAt0cOPQFZSFUPAP2%2FV790.png?alt=media&amp;token=973d0e8d-b554-4824-98c3-931284fa489d" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S10](#growth-pass-s10)
2. [Christmas Event](#christmas-event)
3. [Reaver Primal Series](#reaver-primal-cores-series)
4. [Seasonal Scroll](#seasonal-scroll-winter-morph-scroll)

### Growth Pass S10

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fi21CwkdgNMTuihSRfEgx%2F3.png?alt=media&amp;token=518c5b81-cda1-4e99-aaed-d255befa5a2f" alt=""><figcaption></figcaption></figure>

### Christmas Event

Event Duration: 1st December 2025 00:00 UTC - 14th December 2025 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FYrOE1D1CcsCuBzZDlNdi%2FChristmas.png?alt=media&amp;token=5545fbd2-eff1-46ed-99fd-5f49c6489a03" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FKR7kQWAHCj8mvI65xs0l%2F7.png?alt=media&amp;token=58f11668-ac98-41a1-8548-eeaefbf12d6f" alt=""><figcaption></figcaption></figure>

### Reaver Primal Cores Series

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F12DvAY6QvmRcdOi5sCig%2FPrimalChest16.png?alt=media&amp;token=f7b155ed-c90e-45cd-8e65-708689c34b31" alt=""><figcaption></figcaption></figure>

### Seasonal Scroll (Winter Morph Scroll)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FPl0MFBQTgHRdgUjrEJHR%2FMergeScrolls.png?alt=media&amp;token=96117594-584b-4780-971c-9fb8bcf6db31" alt=""><figcaption></figcaption></figure>


# Season 9 (Nov 25)

**Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FY6GVrYoOwA7r1NDono7R%2FV808.png?alt=media&amp;token=e33d238e-4edc-4d60-8e49-c1d7856f5b41" alt=""><figcaption></figcaption></figure>

**What's New?**

* Season 9 & Elite Pass
* Dojo Revamp - One Challenger, One Dojo Master

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FFOHdmjzMYlHRABp0QYJA%2F10.png?alt=media&amp;token=55508ecf-b87d-4793-9150-dd49f567e711" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FdUuyCVy3NozaJNbKBCC3%2F3.png?alt=media&amp;token=fec95f35-a465-4bbb-a725-f348b0601b34" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FgSJgQQkLOr6n9oNwloFu%2FS9Schedule.png?alt=media&amp;token=06632965-4de0-4b28-97cd-d04e71fcf9fe" alt=""><figcaption></figcaption></figure>

### Season 9 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FYNRv3NCE2O2w5yeqNphe%2FSeason9.png?alt=media&amp;token=5fe4a2ac-ea09-44ab-b9e7-73111eccc3be" alt=""><figcaption></figcaption></figure>


# Growth Season 9 (Oct 25)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FGjwsMgpa52Yiy0HVfZL1%2FV805.png?alt=media&amp;token=b62801f8-23ca-4504-bef4-68cae2e899a0" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S9](#growth-pass-s9)
2. [Halloween Event](#halloween-event)
3. [Rending Primal Series](#rending-primal-cores-series)
4. [Primal Enchantment](#primal-enchantment)

### Growth Pass S9

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FUyh27fkW8FD6KdkDzMxx%2FGrowthSeason9.png?alt=media&amp;token=77221d73-9dee-4c5a-8b1d-4af2748448fb" alt=""><figcaption></figcaption></figure>

### Halloween Event

Event Duration: 1st October 2025 00:00 UTC - 19th October 2025 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FpeCAiC6yqGoAFEutS6RM%2FHalloween.png?alt=media&amp;token=35f9e295-fc3a-47f6-b9bf-4b61fecc585c" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaSaeiEBfHNZxXMQK8oUp%2F7.png?alt=media&amp;token=406377fb-849c-40f5-904f-3a7d84f940c0" alt=""><figcaption></figcaption></figure>

### Rending Primal Cores Series

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fg7omMeEeme6o3Tgp7tm6%2FPrimalChest15.png?alt=media&amp;token=09d1e1cd-9c85-4e1e-ba00-944028ee0276" alt=""><figcaption></figcaption></figure>

### Primal Enchantment

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FQSbPIG8KdWBpIOKaevDX%2FPrimalEnchant.png?alt=media&amp;token=74fea50b-8d6c-4f9e-a397-0276069999f6" alt=""><figcaption></figcaption></figure>


# Season 8 (Sep 25)

**Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Frjb24x1Ni2ASrlDQK8cZ%2FV795.png?alt=media&amp;token=aa64f1b3-7635-49af-8029-60dd334660da" alt=""><figcaption></figcaption></figure>

**What's New?**

* Season 8 & Elite Pass
* Wild Explore QOL - Update!
* Primal Forge - Prime Crystals

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FB6oV6eGW3G4dnN6gRQkc%2FValor.png?alt=media&amp;token=b209a793-bf15-4994-adb5-294c0c0e2613" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FcLMW4MEbHRx2Pyoi8Weh%2F3.png?alt=media&amp;token=5de57df3-b534-4f80-a6a6-c36508981a2a" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F9xTDpw4hS3lXRn4wehfd%2F10.png?alt=media&amp;token=32f893fc-4321-4673-8619-189791daccad" alt=""><figcaption></figcaption></figure>

### Modifiers Schedule

There will be no Modifiers in this season.

### Season 8 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FXlCZZhdbIRsU44BEUOAB%2FSeason8.png?alt=media&amp;token=c7ffc356-4723-40b9-9962-b59ec38b38fc" alt=""><figcaption></figcaption></figure>

### Primal Salvage - Prime Crystals

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FjsQpHWOBujzIMam5Bltz%2F21.png?alt=media&amp;token=db7e4ecf-56ea-4398-b532-750e422d1501" alt=""><figcaption></figcaption></figure>


# Growth Season 8 (Aug 25)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F4OwOn2Mpxm8bAOKC2f3g%2FV790.png?alt=media&amp;token=9536ae71-c3e8-46e9-95d5-db7d6814319a" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Growth Pass S8](#growth-pass-s8)
2. [Summer Egg Hunt Event](#summer-egg-hunt-even)
3. [Vamp Primal](#vamp-primal-cores-series)
4. Daruma Accessory

### Growth Pass S8

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FWfL5vgACOxXg7lK4BNmU%2F3.png?alt=media&amp;token=15b88b25-bf76-4464-bba8-c014cc44f0e1" alt=""><figcaption></figcaption></figure>

### Summer Egg Hunt Event

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FdZd3osjzQPuhD8T5nhoL%2F8.png?alt=media&amp;token=04c967f0-96e5-4184-81d1-3da50d17199c" alt=""><figcaption></figcaption></figure>

Event Duration: 1st August 2025 00:00 UTC - 17th August 2025 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaWAeFQedIwNeO7JzhzDh%2FSummer.png?alt=media&amp;token=1788bce0-841e-4812-b2ae-5e72169e70a9" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F5JoN9z7OWhVwicw0oX1S%2F7.png?alt=media&amp;token=38e820ce-f4d3-418f-b541-ce80e7ddfee2" alt=""><figcaption></figcaption></figure>

### Vamp Primal Cores Series

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F86PBkUCn9sNZb7D7q3bM%2FPrimalChest14.png?alt=media&amp;token=50ea64ba-b91b-4275-a82a-287a310c0231" alt=""><figcaption></figcaption></figure>


# Season 7 (Jul 25)

**Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FrOVScxlYUiMjuuHP294m%2FV784.png?alt=media&amp;token=464882c4-b529-41a2-8226-5cae5d6daab2" alt=""><figcaption></figcaption></figure>

**What's New?**

* Season 7 & Elite Pass
* Wild Explore QOL - Mass Rescout & Speed Up
* Nightmare Accessories
* Primal Forge - Salvage Update

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FHSYNaAD6gkAMFSLrbRaw%2FValor.png?alt=media&amp;token=de97d56a-1eeb-4342-9904-7b1d2385e177" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F3ouYVOdhUQAbb2gFTLbB%2F3.png?alt=media&amp;token=3528e7bb-09ea-4d44-a318-0c92ea8ca782" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F228B4s32xE13Z3jnADg3%2F10.png?alt=media&amp;token=58cb223b-545c-4440-90e9-c1d45c2fee6a" alt=""><figcaption></figcaption></figure>

### Modifiers Schedule

There will be no Modifiers in this season.

### Season 7 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FBvcYQykIs9Yhic7Uxe6Q%2FSeason7.png?alt=media&amp;token=27be519d-9f78-4dc4-84f9-e34629add3d7" alt=""><figcaption></figcaption></figure>

### Nightmare Accessories

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F8AwG7ASHDNOtN23V2LUH%2FAccessories.png?alt=media&amp;token=0f2dd0f1-1e02-4d6c-a71a-405a7017df95" alt=""><figcaption></figcaption></figure>

### Primal Salvage

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fm0wmybBR0oEjuUIdjuou%2FPrimalSalvage.png?alt=media&amp;token=f1b5d179-1e40-4574-a37d-ccf4f71df66d" alt=""><figcaption></figcaption></figure>


# Growth Season 7 (Jun 25)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FVVeRVmMO8v0DADtKClG1%2FV766.png?alt=media&amp;token=5c1aba92-f0fb-41e6-8417-64764c462b48" alt=""><figcaption></figcaption></figure>

## What's New?

1. [Auction House](/game/auction-house)
2. [Growth Pass S7](#growth-s7-pass)
3. [Thornberry Event](#thornberry-event)
4. Removal of Primal/Meta from Teams
5. Bugfixes

### Thornberry Event

Event Duration: 1st June 2025 00:00 UTC - 15th June 2025 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FDqP12Oc7qrHsjvVQlnwQ%2FThornberry.png?alt=media&amp;token=8739545c-6367-43ae-aaa9-676029a06e0b" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FmfH1insWSHpAnA6NDq6K%2FEventSchedule.png?alt=media&amp;token=53da68f9-0cda-4d1d-a164-f712d2903f79" alt=""><figcaption></figcaption></figure>

### Growth S7 Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F9Y92225xKblNrRRQGfEU%2FGrowthSeason7.png?alt=media&amp;token=fc6080fd-a9b6-4acc-91fe-cf780d17f744" alt=""><figcaption></figcaption></figure>

### Auction House

Refer here:

{% content-ref url="/pages/TzJvIyEZcPe2jeMX99j3" %}
[Auction House](/game/auction-house)
{% endcontent-ref %}


# Season 6 (May 25)

**Overview**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FqfOH4LmP3RHKmz2s5Ao4%2F5.png?alt=media&amp;token=50de946b-1e0c-4d7e-9dcd-88878087264e" alt=""><figcaption></figcaption></figure>

**What's New?**

* Season 6 & Elite Pass
* NEW Spirit Forge - Craft Morph Scrolls
* NEW Spirit Morph - Morph Axie's parts with scrolls
* Transfer between Axie Tiers available
* New Draining Primal Cores Series

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Ftr1UbhEs9P9ACDBAS05L%2FValor.png?alt=media&amp;token=c8cd7cc9-af4c-416d-9b70-d9b16e3bb052" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FWVX5b0DBsUe16dijKiDi%2F3.png?alt=media&amp;token=2e9776d0-51e2-42a4-a941-c33e50cceacc" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOmfwk53SHQtF4R5rREIp%2F10.png?alt=media&amp;token=b48efc2e-b3af-42c0-977f-6b7ae6fc2376" alt=""><figcaption></figcaption></figure>

### Modifiers Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FFSk8Eb7aTcRVSnN44oYM%2F6.png?alt=media&amp;token=ac5770e5-2b3c-49a6-b8bd-d6cd0a115372" alt=""><figcaption></figcaption></figure>

### Season 6 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FGteyIUqZ2cj9THQxMsWQ%2FSeason6.png?alt=media&amp;token=d18a6f6d-208c-40fe-ba8b-80888bdbfa4f" alt=""><figcaption></figcaption></figure>

### Draining Chest

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FsGKLH4aMzMtvSkcatC46%2FPrimalChest13.png?alt=media&amp;token=78d3dd59-432c-487b-97d8-3696867403c5" alt=""><figcaption></figcaption></figure>

### Spirit Forge

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FauX7imOMgUD61bqowfjU%2FSpiritForge.png?alt=media&amp;token=6e976f26-63ef-450e-a8d6-859dc999aebb" alt=""><figcaption></figcaption></figure>

### Spirit Morph

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FDVMVGsk7d5KBWx5bpbyy%2FSpiritMorph.png?alt=media&amp;token=d32395ce-15a9-4954-9109-bc6031a9c9a0" alt=""><figcaption></figcaption></figure>


# Growth Season 6 (Apr 25)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FbrrDu6ACDvzwD9KovJE2%2F4.png?alt=media&amp;token=c38cafbd-d60e-42d7-834f-2fd99db0efba" alt=""><figcaption></figcaption></figure>

## What's New?

1. New Growth Season 6 Pass
2. New Feature - [Spirit Temple & Spirit Grade](/game/spirit-temple)
3. New Festive Event, Lootboxes & SLP Airdrop
4. Added Land Utility for Wild Exploration
5. Wild Hunt expanded to Stage 1000
6. Max Base Level expanded to Lvl 50
7. Added Mystic/Origin/MEO Utility for Spirit Temple
8. Axie Stat Formula Optimization
9. Minor Bugfixes & Optimization

### Festive Event

Event Duration: 1st April 2025 00:00 UTC - 13th April 2025 00:00 UTC

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOeJZ3sjeQImQBTkATfuY%2FKetupat.png?alt=media&amp;token=37fd38a0-f28d-4916-b765-167a2c980632" alt=""><figcaption></figcaption></figure>

## Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FvjPA1Hhc1s3MsJ6UiYC6%2F7.png?alt=media&amp;token=9c1aa365-475c-42e5-944a-41d11289e838" alt=""><figcaption></figcaption></figure>

## Growth S6 Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FKWIQRxyaOIDapZQkm7Xu%2F3.png?alt=media&amp;token=8503c566-c4e0-4c6f-b01c-e3b5349ada0d" alt=""><figcaption></figcaption></figure>

## Wild Exploration - Land Utility

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F8VTbHQPEttHgypSrsNYa%2FMaxScoutInfo.png?alt=media&amp;token=10907004-a77b-4a21-8ae6-80b0bfb5215a" alt=""><figcaption></figcaption></figure>

## Spirit Temple

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FPYpkknIqFF2M1D64z0Zv%2FSpiritTemple.png?alt=media&amp;token=e266d20c-bf6b-4069-a589-160ee09b28e1" alt=""><figcaption></figcaption></figure>

## Spirit Stone

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FNUySS4djZOy3sg4IJHYC%2FSpiritStone.png?alt=media&amp;token=7e2c985d-bab9-45b5-b913-804ba0496f44" alt=""><figcaption></figcaption></figure>

## Battle Power Calculation Changes

### Skill Affinity

~~Old: Skill Affinity (%) = (\[Speed] x 0.3) / 100~~

**New: Skill Affinity (%) = (\[First 100 Speed] x 0.003) + (\[Speed After 100] x 0.001)**

**Max: 80%**

### Critical Rate

~~**Old: Critical Rate (%)** = (\[Morale] / 200)~~

**New: Critical Rate (%) = (\[First 100 Morale] x 0.005) + (\[Morale After 100] x 0.001)**

**Max: 100%**

### **Defense Rate**

~~Old: Defense Rate (%) = (((\[Morale]/2) + (\[Health]/2)) / 100)~~

**New: Defense Rate (%) = (\[First 100 Health + Morale] x 0.005) + (\[Health + Morale After 100] x 0.001)**

**Max: 90%**


# Season 5 (Mar 25)

Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FcraFg5WLd9ntv3TbP4Qp%2F5.png?alt=media&amp;token=e6e7941e-aa23-48dc-9a8d-8e224bb63884" alt=""><figcaption></figcaption></figure>

What's New?

1. Season 5 Pass (Increased Rewards!)
2. Influx Primal Cores
3. Primal Core Forge & Reset
4. Game optimization
5. Meta & Primal filters

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fr4NwTXKw6ARqEAM6SDGY%2FValor.png?alt=media&amp;token=092d4bcc-abb6-43d8-af80-debd80a7744b" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1jcGj0NVUwMxUVkz51nQ%2F3.png?alt=media&amp;token=76a65df5-4785-40c1-baff-9f6dfbc5d50a" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FzSxDuwijD0Hx83nmVa0e%2F10.png?alt=media&amp;token=be38be06-579c-4836-a6eb-48023aa39b7b" alt=""><figcaption></figcaption></figure>

### Modifiers Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F6RP3MkYQUh002IouW3ck%2F6.png?alt=media&amp;token=e417e79b-1979-4b05-95bb-b7887d925449" alt=""><figcaption></figcaption></figure>

### Season 5 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FXHcH20LuuYo8RwAvoFTC%2FSeason5.png?alt=media&amp;token=1cf109e5-5319-447b-a070-c96412992d63" alt=""><figcaption></figcaption></figure>

### Influx Chest

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FR2qjK849BWcEdERwyZgE%2FPrimalChest12.png?alt=media&amp;token=ce4c16b1-24e2-4c8b-a684-4f0195d1ec3c" alt=""><figcaption></figcaption></figure>


# Growth Season 5 (Version 7.2.5)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FxraZvUuObatRELgLe3Wv%2F4.png?alt=media&amp;token=38a52f4e-e566-4bc9-b008-25eb3de8cdd4" alt=""><figcaption></figcaption></figure>

#### What's New? <a href="#whats-new" id="whats-new"></a>

1. New Growth S5 Pass
2. Lunar New Year Event
3. AXP distribution adjustments
4. Quality of Life changes
   1. Auto-Repeat for Wild Hunt (Next Stage)
   2. Allow using Energy Pack immediately after purchase
   3. UI updates
5. Bugfixes
   1. Exploration replacing Axie incorrectly

## Growth Season 5 Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FsddfF7gKJymZ32nQriVa%2F7.png?alt=media&amp;token=7f4eec25-77e6-4c72-bed2-acc8cf6e78db" alt=""><figcaption></figcaption></figure>

## Lunar New Year Event

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaR5SYzT3ALno37jm11uR%2FLunar.png?alt=media&amp;token=b8b764e1-d00e-4a64-85ca-6de019ff22ae" alt=""><figcaption></figcaption></figure>

## AXP Distribution Update

Arena AXP slightly reduced and Dojo AXP increased.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FvIlvQKEX8fuEOX4BBrn2%2F5.png?alt=media&amp;token=b16b8f1b-fb77-4704-8c7b-5197745388f9" alt=""><figcaption></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F4ONzvGo9TRp2ZYJd2xFM%2F6.png?alt=media&amp;token=8b379876-5d9e-4b7f-a854-011b08eb52fe" alt=""><figcaption></figcaption></figure>

## Growth S5 Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FMDyDAqihgtga5rtaUbuo%2F3.png?alt=media&amp;token=749d973a-480a-4fbb-901f-73b649242004" alt=""><figcaption></figcaption></figure>


# Season 4 (Version 7.2.0)

**We are making changes to AXP Distribution in Axie Quest.**

**Target Live: 12th January 2025 (00:00 UTC)**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FTV6JKG0eZGAcRn0blZy0%2FV720.png?alt=media&amp;token=a31d9cc4-3a51-4f19-a95b-6a6049afb657" alt=""><figcaption></figcaption></figure>

**Here's why:**

* Intentional de-ranking is not how we wanted the "Defender" system to work
* AXP gain will be better distributed to higher skilled players that understands Axie Quest mechanics
* Encourage players to get higher ranks and practice theorycrafting
* AXP distribution rate can be managed fairly and not first-come first-serve basis

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FU4Q7zPNqKXou7Sd6tnxX%2FArenaRankPointInfo.png?alt=media&amp;token=a52b982c-e44e-4fc4-96ce-33bc2478d50b" alt=""><figcaption></figcaption></figure>

**Arena (AXP Gain will be adjusted based on Arena Points)**

* 0-1250: +200 AXP
* 1250-1500: +300 AXP
* 1500-2000: +400 AXP
* 2000-3000: +500 AXP
* 3000+: +600 AXP

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fco4fXPx0mjG3eTCTbqOi%2FDojoPointInfo.png?alt=media&amp;token=647789a8-d227-4327-932c-13dff4aeb2c5" alt=""><figcaption></figcaption></figure>

**Dojo (AXP Gain will be adjusted based on Dojo Tier)**

* Novice: +100 AXP
* Advanced: +200 AXP
* Master: +300 AXP
* Royal: +400 AXP
* Mystic: +500 AXP

**Daily AXP Cap (Already LIVE in Version 7.1.6 on 5th Jan 2025)**

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FclJWEKtEew7uC5CMi6Cs%2FDailyAXPCap.png?alt=media&amp;token=cf0c9bab-7ceb-4e63-8ba9-02f6601acb7d" alt=""><figcaption></figcaption></figure>


# Season 4 (Jan 25)

## Overview

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FJS0xzPG5prTZxiPXd27M%2FPatchInfo.png?alt=media&amp;token=87ac87c4-5159-4d7c-85ad-471802148c6e" alt=""><figcaption></figcaption></figure>

### What's New?

1. New Crusher Primal Cores
2. New Season 4 Elite Pass
3. Knight Primal Core buffed
4. Wild Explore Leaderboard introduced
5. Dojo Primal and Modifiers
6. New quests
7. Bugfixes - Exploration Completion Display bug

### Season Rewards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FR0iGZ7wkkZm6R4W14dzx%2FValor.png?alt=media&amp;token=4ee4227a-2a7b-4379-99fd-6fe7a1d965f5" alt=""><figcaption></figcaption></figure>

### Season Leaderboards

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FE9MmC1gtI3hR3GrpjIDT%2FLeaderboard.png?alt=media&amp;token=67b3104c-5185-4845-aedb-21cbc3e62005" alt=""><figcaption></figcaption></figure>

### Event Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FKhSdE3husuNPYee0VBbX%2FS4Schedule.png?alt=media&amp;token=27e27014-1ee7-4a5b-8514-21bcfa33f298" alt=""><figcaption></figcaption></figure>

### Modifiers Schedule

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FFB2nO0Z6mtzT1E4F9oGM%2F6.png?alt=media&amp;token=86c95914-3fa6-474b-82e9-cf425eaa418e" alt=""><figcaption></figcaption></figure>

### Season 4 Elite Pass

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FKFhpdPvUaCn8NxneNgOw%2FSeason4.png?alt=media&amp;token=a974de46-376f-4817-9f6b-11be12037193" alt=""><figcaption></figcaption></figure>

### Crusher Chest

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fc8hP0aJPph4uAqg3NG1W%2FPrimalChest11.png?alt=media&amp;token=8843b4dd-da84-4475-92d6-f521c488a4e6" alt=""><figcaption></figcaption></figure>


# Battle

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FXmJyPOxPrQCVaquy3Apk%2Fimage.png?alt=media&amp;token=9e7e921e-4a66-4e0d-83e5-f9c471310e35" alt=""><figcaption></figcaption></figure>

The battle system consists of:

* A [Puzzle Board](/game/battle/puzzle-board) filled randomly with [Power Blocks](/game/battle/blocks)
* Team 1 (3 Axies)
* Team 2 (3 Axies)
* Each team's combination of Axies builds up the Team Battle Power


# Puzzle Board

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FPFvF7qHXmRLBj3QK14o4%2Fimage.png?alt=media&amp;token=8139d35d-3e37-4ba3-bf62-57805f0130b6" alt=""><figcaption></figcaption></figure>

The battle starts with a puzzle board (6x6) filled randomly with [Blocks](/game/battle/blocks).

Each player takes turn by swapping blocks to match at least 3 of the same [Block ](/game/battle/blocks)type.

By matching \[<img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FVh364Z6trToiRw5XtTre%2Fimage.png?alt=media&amp;token=92ced35e-e517-4983-87d0-f3b7171b3071" alt="" data-size="line">] blocks, the player will executes Primal Action to the enemy.

And while matching \[<img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fo45aHHvdnWwIG6ia9zdc%2Fimage.png?alt=media&amp;token=7a3f9309-de7c-4583-a30f-c959e74d3665" alt="" data-size="line">],\[<img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FNqVBg452EKKRrTC4qZux%2Fimage.png?alt=media&amp;token=1efb2ac9-50c5-4c6b-bfaa-89ffd2b347e3" alt="" data-size="line">] or \[<img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1g3qHPDQgTk1R03mAzO7%2Fimage.png?alt=media&amp;token=c6e72e5a-4708-4f85-a8dc-e06c7bb07ad6" alt="" data-size="line">] blocks, the play will gain the respective resources which will be used to activate skills.

At the start of each player's turn, the player can choose to activate powerful [Skills ](/game/axies/parts/skills)with the resources gained from matching the blocks. Once skill is activated, the resources will be consumed.

Throughout the team battle, each team may have up to 3 characters, and all effects, damage, healing, shield, health and skills are affected by [Battle Power](/game/axies/battle-power).

The battle continues until either one team Health reaches 0 and the surviving team wins.


# Blocks

There are 5 types of Blocks in the Puzzle Board.

<table><thead><tr><th width="107">Type</th><th width="100">Block</th><th>Usage</th></tr></thead><tbody><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FhJ17EW10Dwwk1TjiApoI%2Fpower.png?alt=media&amp;token=5c2ba5c5-cdf4-4b40-ac7a-4ce14f6b7a03" alt="" data-size="line"></td><td>Power</td><td>Executes Primal Action (e.g. Attacking enemy team)</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fyv7xR9RQlMo7l9oo510M%2Fmoon.png?alt=media&amp;token=c7aa4928-7b63-4778-a1a5-dfe313ad6e13" alt="" data-size="line"></td><td>Moon</td><td>Gain [Moon] resource which is used to activate skills</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F2894moLG4wJ2Go6JmeWV%2Fstar.png?alt=media&amp;token=de86666b-6329-40e5-9e2e-9b5bf9e543b2" alt="" data-size="line"></td><td>Sun</td><td>Gain [Star] resource which is used to activate skills</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FLrsBrJ5oyRppKKPgKbpv%2Fsun.png?alt=media&amp;token=7bee8d06-d5c0-4562-a80a-fd25d8b6524d" alt="" data-size="line"></td><td>Star</td><td>Gain [Sun] resource which is used to activate skills</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FzOS0LIPoZzxW32nI6ASd%2Frainbow.png?alt=media&amp;token=c164adc8-7031-4a25-bfc8-7dd5f3971566" alt="" data-size="line"></td><td>Rainbow</td><td>Wild Card (Matches any blocks)</td></tr></tbody></table>


# Battle Event Sequence

At the start of the battle, both players will gain shield according to the player's Axie active skills with Shield effects.

During a player's turn, the player is allowed to make a "Swap Gem" action or initiate "Skill Cast" if any of Axie's skill is ready.

During any Skill Cast, the following event sequence will take place.

1. Break Shield
2. Damage Enemy
3. Steal Health from Enemy
4. Heal Ally
5. Shield Ally
6. Gain Resources
7. Convert Resources
8. Steal Resources
9. Destroy Resources
10. Break Blocks on Board (This will end turn, player will not be allowed to "Swap Gems")

{% hint style="info" %}
On every event sequence, when applicable, Trigger Event will execute the Trigger Skill effect immediately.
{% endhint %}


# Axies

![](https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FxTCJflBRHFm34oHEusLL%2Fimage.png?alt=media\&token=f28132f1-cf94-44f9-8420-aad64818659e)![](https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaXdTCX0vrcix1BdLxwGd%2Fimage.png?alt=media\&token=f1d80ed3-14d8-4997-a21e-a7b745e0d8fe)

Axies are represented based on the Axie NFTs from the Axie Infinity game.

Each Axie has its own unique class, stats and skills. It is important to understand each class type, stats and their unique skills.

More information can be found below:

* [Class](/game/axies/class)
* [Level](/game/axies/level)
* [Stats](/game/axies/parts/stats)
* [Skills](/game/axies/parts/skills)
* [Battle Power](/game/axies/battle-power)


# Class

There are total of 9 classes, each Axie belong to one of the class below.

<table><thead><tr><th width="213">Class</th><th width="89" align="center">Health</th><th width="87" align="center">Speed</th><th width="92" align="center">Skill</th><th width="87" align="center">Morale</th><th width="116" align="center">Affinity</th></tr></thead><tbody><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F4nUPqzB5YAfudIe04LYI%2Fplant.png?alt=media&amp;token=99588132-c5c2-477d-a1ac-3615bff015c0" alt="" data-size="line"> Plant</td><td align="center">43</td><td align="center">31</td><td align="center">31</td><td align="center">35</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Ffd4AzZpwzmrDJ5HLe2wb%2Fmoon.png?alt=media&amp;token=4730a7e2-432e-4735-9a57-b18809dc5f7f" alt="" data-size="line"> Moon</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FMqCXZfMfcw0DqZeQeXqU%2Freptile.png?alt=media&amp;token=2eedaecf-031f-413d-a77a-71eaf10f0ed7" alt="" data-size="line"> Reptile</td><td align="center">39</td><td align="center">35</td><td align="center">31</td><td align="center">35</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Ffd4AzZpwzmrDJ5HLe2wb%2Fmoon.png?alt=media&amp;token=4730a7e2-432e-4735-9a57-b18809dc5f7f" alt="" data-size="line"> Moon</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FXTyxoeK3UrgUTm1d38U6%2Fdusk.png?alt=media&amp;token=a085408b-4062-47f8-9088-4f5b8ad47333" alt="" data-size="line"> Dusk</td><td align="center">43</td><td align="center">39</td><td align="center">27</td><td align="center">31</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Ffd4AzZpwzmrDJ5HLe2wb%2Fmoon.png?alt=media&amp;token=4730a7e2-432e-4735-9a57-b18809dc5f7f" alt="" data-size="line"> Moon</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FbQlZFo3p2wP1wAGA0yqB%2Fbeast.png?alt=media&amp;token=fff2e12f-da1f-498b-b449-2594ee661da9" alt="" data-size="line"> Beast</td><td align="center">31</td><td align="center">35</td><td align="center">31</td><td align="center">43</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1VscpSdwMwi6ss2hqgq6%2Fsun.png?alt=media&amp;token=ac9702a8-c3c3-4efc-9159-4bbaeb761cf9" alt="" data-size="line"> Sun</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FDRwNuA4kk7ymipsHy3mR%2Fbug.png?alt=media&amp;token=a8d8a989-1eff-45bc-8113-efbfb98174d8" alt="" data-size="line"> Bug</td><td align="center">35</td><td align="center">31</td><td align="center">35</td><td align="center">39</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1VscpSdwMwi6ss2hqgq6%2Fsun.png?alt=media&amp;token=ac9702a8-c3c3-4efc-9159-4bbaeb761cf9" alt="" data-size="line"> Sun</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FavP26byEtkaBx8I9Ufoq%2Fmech.png?alt=media&amp;token=2d1cc81f-bc29-459d-96a1-b276754278d1" alt="" data-size="line"> Mech</td><td align="center">31</td><td align="center">39</td><td align="center">43</td><td align="center">27</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F1VscpSdwMwi6ss2hqgq6%2Fsun.png?alt=media&amp;token=ac9702a8-c3c3-4efc-9159-4bbaeb761cf9" alt="" data-size="line"> Sun</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FzK7g3AyljRvBU1KgMn5S%2Faquatic.png?alt=media&amp;token=33e24140-5440-4733-88e4-326bc25f169d" alt="" data-size="line"> Aquatic</td><td align="center">39</td><td align="center">39</td><td align="center">35</td><td align="center">27</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FYBcM5XAfhc23077ADrRa%2Fstar.png?alt=media&amp;token=856b5733-dbde-4e37-b46c-8969777f8d08" alt="" data-size="line"> Star</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FtcHTCLPQc0fiOKi3jx2C%2Fbird.png?alt=media&amp;token=69922ed5-a6a7-4989-b2e0-6d9b597d0d8c" alt="" data-size="line"> Bird</td><td align="center">27</td><td align="center">43</td><td align="center">35</td><td align="center">35</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FYBcM5XAfhc23077ADrRa%2Fstar.png?alt=media&amp;token=856b5733-dbde-4e37-b46c-8969777f8d08" alt="" data-size="line"> Star</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fw95IgjWO7rEfWjECGjYK%2Fdawn.png?alt=media&amp;token=ccd57303-5c24-42af-b0a6-562aa2dd669f" alt="" data-size="line"> Dawn</td><td align="center">35</td><td align="center">39</td><td align="center">39</td><td align="center">27</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FYBcM5XAfhc23077ADrRa%2Fstar.png?alt=media&amp;token=856b5733-dbde-4e37-b46c-8969777f8d08" alt="" data-size="line"> Star</td></tr></tbody></table>

Each class has a base stats, where each stats are further increased by the Axie's Parts.

{% hint style="info" %}
This is based on Axie Infinity stats design.
{% endhint %}

Each class has Affinity to a type of resource which reduces the resource needed to activate skills by 10%.&#x20;

For example, if a skill requires 10 \[Moon] resources. For Plant, Reptile or Dusk, it would only require 9 \[Moon] resources.


# Level

All Axies start with Level 1 and can be trained while going through Wild Hunt adventures.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FGtjLJ15PCnTsrCBBrfNp%2Fimage.png?alt=media&amp;token=982d2a39-b9e6-40a0-8e5b-de247473f6c5" alt=""><figcaption></figcaption></figure>

There are two ways:

1. Challenge the Wild Hunts with the Axies.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FArOy2Aog77xVnof2uZRJ%2FWILD%20HUNT.gif?alt=media&amp;token=89822a9c-3d2c-4315-900f-13113e63c7a0" alt=""><figcaption></figcaption></figure>

2. Transfuse the Level from one Axie to another. Transfusion Crystals can be acquired through both shop purchases and daily login rewards.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FqJfncLDIGmXfSn97fyKC%2FTRANSFUSE.gif?alt=media&amp;token=d1517bfb-4c18-4797-a770-3350bdc3a63c" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Axies level will reset when the Axie is transferred to a new wallet.
{% endhint %}


# Parts

Each Axie comes with unique combination of 6 parts:

* Eyes
* Ears
* Back
* Mouth
* Horn
* Tail

Each of them contributes to the Axie's Stats depending the Part's class, see [Stats](/game/axies/parts/stats).

<table><thead><tr><th width="137">Class</th><th align="center">Health</th><th align="center">Speed</th><th align="center">Skill</th><th align="center">Morale</th></tr></thead><tbody><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FdNEqshKnT1pinjsNsCVy%2Fplant.png?alt=media&amp;token=0d41a403-29b6-4684-82e3-85fd850d1ff1" alt="" data-size="line"> Plant</td><td align="center">+3</td><td align="center"></td><td align="center"></td><td align="center">+1</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FxUI7gtlOgkiCDKQpwQXm%2Freptile.png?alt=media&amp;token=ed4c7b86-62ad-412c-96ff-b73b814c45cb" alt="" data-size="line"> Reptile</td><td align="center">+3</td><td align="center">+1</td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FLqyTKKnfLPnz1KlURdx5%2Fbeast.png?alt=media&amp;token=7c9e53ef-0b0d-4f19-b53d-6293b0ac18b3" alt="" data-size="line"> Beast</td><td align="center"></td><td align="center">+1</td><td align="center"></td><td align="center">+3</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FseZm2Rg69X8EGZRVLVMm%2Fbug.png?alt=media&amp;token=9c0ccd13-81b5-4124-9b6e-656768df6058" alt="" data-size="line"> Bug</td><td align="center">+1</td><td align="center"></td><td align="center"></td><td align="center">+3</td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FCSsv5aG86mmRymeNuMhe%2Faquatic.png?alt=media&amp;token=9670fd8b-e90c-4260-a264-3407ca1ecc2e" alt="" data-size="line"> Aquatic</td><td align="center">+1</td><td align="center">+3</td><td align="center"></td><td align="center"></td></tr><tr><td><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FIGUTRJeIoGj5a7CckgW4%2Fbird.png?alt=media&amp;token=f4099eec-0ceb-45cb-a12e-e9b729f2f40c" alt="" data-size="line"> Bird</td><td align="center"></td><td align="center">+3</td><td align="center"></td><td align="center">+1</td></tr></tbody></table>

{% hint style="info" %}
This is based on Axie Infinity stats design.
{% endhint %}

Each part also provides Skill abilities to the Axie, see [Skills](/game/axies/parts/skills).

Evolved Parts (Stage 2) also gain additional stats.

| Class                                                                                                                                                                                                                                                           | Health | Speed | Skill | Morale |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | :----: | :---: | :---: | :----: |
| <img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FdNEqshKnT1pinjsNsCVy%2Fplant.png?alt=media&amp;token=0d41a403-29b6-4684-82e3-85fd850d1ff1" alt="" data-size="line"> Plant     |   +2   |       |       |        |
| <img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FxUI7gtlOgkiCDKQpwQXm%2Freptile.png?alt=media&amp;token=ed4c7b86-62ad-412c-96ff-b73b814c45cb" alt="" data-size="line"> Reptile |        |       |   +2  |        |
| <img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FLqyTKKnfLPnz1KlURdx5%2Fbeast.png?alt=media&amp;token=7c9e53ef-0b0d-4f19-b53d-6293b0ac18b3" alt="" data-size="line"> Beast     |        |       |       |   +2   |
| <img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FseZm2Rg69X8EGZRVLVMm%2Fbug.png?alt=media&amp;token=9c0ccd13-81b5-4124-9b6e-656768df6058" alt="" data-size="line"> Bug         |        |       |   +1  |   +1   |
| <img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FCSsv5aG86mmRymeNuMhe%2Faquatic.png?alt=media&amp;token=9670fd8b-e90c-4260-a264-3407ca1ecc2e" alt="" data-size="line"> Aquatic |   +1   |   +1  |       |        |
| <img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FIGUTRJeIoGj5a7CckgW4%2Fbird.png?alt=media&amp;token=f4099eec-0ceb-45cb-a12e-e9b729f2f40c" alt="" data-size="line"> Bird       |        |   +2  |       |        |


# Stats

Each Axie class and unique combination parts determine the Axie Stats and each Stats determine various Battle Power.

<table><thead><tr><th width="161">Stats</th><th>Battle Power</th></tr></thead><tbody><tr><td>Health</td><td>Determines the Max Health, Shielding Power, Healing Power, Defense Rate</td></tr><tr><td>Speed</td><td>Determines the Skill Affinity, Dodge Rate, Turn Sequence</td></tr><tr><td>Skill</td><td>Determines the Damage</td></tr><tr><td>Morale</td><td>Determines the Accuracy Rate, Critical Rate, Defense Rate</td></tr></tbody></table>


# Skills

Each Axie's combination of parts also make their skills unique.

There are three types of skills.

* Active - When Axie's skill is activated, all active skills will take effect.
* Passive - Always in effect.
* Trigger - Takes effect with certain event trigger.

Each part provide specific skill abilities to the Axie.

<table><thead><tr><th width="268" align="center">Stage</th><th align="center">Parts</th><th align="center">Level 1</th><th align="center">Level 5</th></tr></thead><tbody><tr><td align="center">1</td><td align="center">Eyes</td><td align="center">Passive</td><td align="center">Passive</td></tr><tr><td align="center">1</td><td align="center">Ears</td><td align="center">Passive</td><td align="center">Passive</td></tr><tr><td align="center">1</td><td align="center">Back</td><td align="center">Active</td><td align="center">Passive</td></tr><tr><td align="center">1</td><td align="center">Mouth</td><td align="center">Active</td><td align="center">Active</td></tr><tr><td align="center">1</td><td align="center">Horn</td><td align="center">Active</td><td align="center">Trigger</td></tr><tr><td align="center">1</td><td align="center">Tail</td><td align="center">Active</td><td align="center">Passive</td></tr><tr><td align="center">2</td><td align="center">Eyes</td><td align="center">Passive</td><td align="center">Passive</td></tr><tr><td align="center">2</td><td align="center">Ears</td><td align="center">Active</td><td align="center">Passive</td></tr><tr><td align="center">2</td><td align="center">Back</td><td align="center">Active</td><td align="center">Active</td></tr><tr><td align="center">2</td><td align="center">Mouth</td><td align="center">Passive</td><td align="center">Passive</td></tr><tr><td align="center">2</td><td align="center">Horn</td><td align="center">Active</td><td align="center">Trigger</td></tr><tr><td align="center">2</td><td align="center">Tail</td><td align="center">Active</td><td align="center">Passive</td></tr></tbody></table>

All Axies parts start with Level 1 and can be matured up to maximum Level 5 through the Dojo Training by spending \[Magic Shard].

{% hint style="info" %}
Axies Part Maturity will reset when the Axie is transferred to a new wallet.
{% endhint %}


# Battle Power

Battle Power is the different dimensions that defines the power of an Axie in battle.

### Max Health

**Max Health** = ROUND(15 x \[Health] x (1 + (0.5 x (\[Level] - 1))))

### Damage

**Damage** = ROUND(2 x \[Skill] x (1 + (0.75 x (\[Level] - 1))))

### Shielding Power

**Shielding Power** = ROUND(2 x \[Health] x (1 + (0.5 x (\[Level] - 1)))) + 50

### Healing Power

**Healing Power** = ROUND(3 x \[Health] x (1 + (0.5 x (\[Level] - 1)))) + 100

### Skill Affinity

**Skill Affinity (%)** = (\[First 100 Speed] x 0.003) + (\[Speed After 100] x 0.001)

**Max =** 80%

### Dodge Rate

**Dodge Rate** **(%)** = (\[Speed] / 100)

### Accuracy Rate

**Accuracy Rate** **(%)** = (\[Morale] / 100)

### Hit Rate

**Hit Rate (%)** = 70% + \[Accuracy Rate] - \[Dodge Rate]&#x20;

### Critical Rate

**Critical Rate (%) = (\[First 100 Morale] x 0.005) + (\[Morale After 100] x 0.001)**

**Max =** 100%

### **Defense Rate**

**Defense Rate (%)** = (\[First 100 Health + Morale] x 0.005) + (\[Health + Morale After 100] x 0.001)

**Max =** 90%


# Equipment

Equipment for Axies increases their Stats, Battle Powers and modifies their Skill Effects.

There are few types of Equipments

* [Primal Cores](/game/equipment/primal-core)
* Mana Cores
* [Meta Crystals](/game/equipment/meta-crystal)


# Primal Core

{% hint style="info" %}
Primal Core can be equipped to Axies.
{% endhint %}

By default, when matching \[Power] Blocks, Axies will attack the opponent (30% of Damage x No. of Power Blocks matched)

Each Primal Core comes with different Primal Action similar to Skill Effects per \[Power] Block matched.

The grade of the Primal Core determines the effectiveness of the effect, higher grade will provide higher %.

<table><thead><tr><th width="146" align="center">Grade</th><th width="283.818115234375" align="center">Core Factor</th><th width="163" align="center">Example</th><th width="114" align="center">Upgrade</th></tr></thead><tbody><tr><td align="center">+0</td><td align="center">(Base) x 100%</td><td align="center">20%</td><td align="center">5</td></tr><tr><td align="center">+1</td><td align="center">(Base) x 110%</td><td align="center">22%</td><td align="center">10</td></tr><tr><td align="center">+2</td><td align="center">(Base) x 120%</td><td align="center">24%</td><td align="center">20</td></tr><tr><td align="center">+3</td><td align="center">(Base) x 130%</td><td align="center">26%</td><td align="center">40</td></tr><tr><td align="center">+4</td><td align="center">(Base) x 140%</td><td align="center">28%</td><td align="center">80</td></tr><tr><td align="center">+5</td><td align="center">(Base) x 150%</td><td align="center">30%</td><td align="center">160</td></tr><tr><td align="center">+6</td><td align="center">(Base) x 160%</td><td align="center">32%</td><td align="center">320</td></tr><tr><td align="center">+7</td><td align="center">(Base) x 170%</td><td align="center">34%</td><td align="center">640</td></tr><tr><td align="center">+8</td><td align="center">(Base) x 180%</td><td align="center">36%</td><td align="center">1280</td></tr><tr><td align="center">+9</td><td align="center">(Base) x 190%</td><td align="center">38%</td><td align="center">2560</td></tr><tr><td align="center">+10</td><td align="center">(Base) x 200%</td><td align="center">40%</td><td align="center">5120</td></tr><tr><td align="center">+11</td><td align="center">(Base) x 210%</td><td align="center">42%</td><td align="center">10240</td></tr><tr><td align="center">+12</td><td align="center">(Base) x 220%</td><td align="center">44%</td><td align="center">20480</td></tr><tr><td align="center">+13</td><td align="center">(Base) x 230%</td><td align="center">46%</td><td align="center">40960</td></tr><tr><td align="center">+14</td><td align="center">(Base) x 240%</td><td align="center">48%</td><td align="center">81920</td></tr><tr><td align="center">+15</td><td align="center">(Base) x 250%</td><td align="center">50%</td><td align="center">Maxed</td></tr></tbody></table>

With implementation of Primal Cores, the battle system will evolve into a new system where each Axie takes a turn, based on their speed (similar to Axie Classic v2).

Every Primal has its own value in terms of dust when being salvaged:

1. Salvaging Damage, Heal and Shield Core X gives Prime Crystals
2. Salvaging Piercing and Vampiric Core X gives Rare Prime Crystals
3. Salvaging other Core X gives Mystic Prime Crystals

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FEIQmmbrXPx9zxwMdWgLm%2F21.png?alt=media&amp;token=0c2b4348-5b44-447a-9d9e-31a87247e389" alt=""><figcaption></figcaption></figure>

With the Prime Crystals from Salvaging Core X, you can use them to enchant your Primal Cores making them the ultimate weapon for your Axies.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FRtUGYmMA2GnyiwUAef8q%2FPrimalEnchant.png?alt=media&amp;token=98ed18be-0389-4905-ab6a-394352590964" alt=""><figcaption></figcaption></figure>

There are many types of Primal Cores, available when you open up chests.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fb4GjspIE3DG3Gw6wJe0c%2FPrimalChest.png?alt=media&amp;token=347a9fec-67da-4100-a891-ed946d61139e" alt=""><figcaption><p>Primal Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FJr0tvrTJl0afareoyYNz%2FPrimalChest2.png?alt=media&amp;token=b5f935c2-ad9b-4363-96cd-89dc41b81640" alt=""><figcaption><p>Special Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FdQsIj36PtHQ4UgkBKKSv%2FPrimalChest3.png?alt=media&amp;token=249f5142-45cf-48c0-8436-d43d1cfb48cd" alt=""><figcaption><p>Winter Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fllo05ANzDktaVLfc67W9%2FPrimalChest4.png?alt=media&amp;token=bdb19521-7e64-4554-81bc-c4ac17a04256" alt=""><figcaption><p>Glowing Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FeaVpjdeXN2XCAIEtgfZb%2FPrimalChest5.png?alt=media&amp;token=2e8812fd-02db-41c6-93ba-24d1f565a3dd" alt=""><figcaption><p>Guardian Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaQO9mOA7VoZKa0ebJlEI%2FPrimalChest6.png?alt=media&amp;token=5620db7b-047e-4e7c-9f90-20b5c117180e" alt=""><figcaption><p>Siphoning Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F0dbtOHQJCLrQPD3GLZph%2FPrimalChest7.png?alt=media&amp;token=5544338e-b9ad-4d26-9b8f-1285d5a4128e" alt=""><figcaption><p>Spiked Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fpt6crV0vK8FVcUTf9WnN%2FPrimalChest8.png?alt=media&amp;token=68b05674-1119-4db1-b4db-083b170ca7fc" alt=""><figcaption><p>Striking Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fp9Dd2qe1vQqEvFgj7QBS%2FPrimalChest9.png?alt=media&amp;token=aa046ed0-d4a2-421d-8f49-f7d44cfbc4f0" alt=""><figcaption><p>Knight Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fl2eSqoKbm1wuUl7mkjEr%2FPrimalChest10.png?alt=media&amp;token=9a9c6576-1fc2-4884-8c7d-7eca03053cc2" alt=""><figcaption><p>Sentinel Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FMxWtJ2GHcsqhAnVE4F6l%2FPrimalChest11.png?alt=media&amp;token=887a2d80-312a-4960-94b8-466e257baf17" alt=""><figcaption><p>Crusher Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FCJyohynWYTbPybSwtBgb%2FPrimalChest12.png?alt=media&amp;token=f25917f0-a8bc-4848-9591-7aed3bd640ef" alt=""><figcaption><p>Influx Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOpEAKNY2eUcBP5zDNuu0%2FPrimalChest13.png?alt=media&amp;token=26e991fa-3345-41f6-a1ca-0ea9a2da7597" alt=""><figcaption><p>Draining Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FVnV0MGPKYYc4B6IEtknW%2FPrimalChest14.png?alt=media&amp;token=2daa701a-4a80-42e8-b72f-bbc0aef562e8" alt=""><figcaption><p>Vamp Chest</p></figcaption></figure>

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FmL3gWNiiW4YEuvCv13t7%2FPrimalChest15.png?alt=media&amp;token=7f347ddd-8231-4e9e-8153-fbdaba5ef97b" alt=""><figcaption><p>Rending Chest</p></figcaption></figure>


# Mana Rune

Mana Runes are powerful runes overflowing with mana powers.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FBbucO0L0yvHDljwCC35X%2FMana%20Rune.png?alt=media&amp;token=12ef7bd9-0056-432d-9ef4-5563ce3fc7a0" alt=""><figcaption></figcaption></figure>

There are four types of Mana Runes:

* Star - Gain Star Mana at start
* Sun - Gain Sun Mana at start
* Moon - Gain Moon Mana at start
* Prism - Gain Random Mana at start

Each charged by its own Mana type while Prism is charged by any type of Mana.

There are multiple variants of runes:

* Damage - Gain Damage Buff based on mana accumulated
* Shield - Gain Shield Buff based on mana accumulated
* Heal - Gain Heal Buff based on mana accumulated

As you upgrade the Mana Rune (Up to Max +5 Grade), it provides improved effects and unlocking higher tiered buffs.

Upgrading requires Mana Dust, which is obtained by salvaging Mana Runes.


# Meta Crystal

There are 3 types of Essence:

<table><thead><tr><th width="210" align="center">Type</th><th width="90" align="center">Grade 1</th><th width="101" align="center">Grade 2</th><th width="98" align="center">Grade 3</th><th width="100" align="center">Grade 4</th><th width="102" align="center">Grade 5</th></tr></thead><tbody><tr><td align="center">Cresence</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FpNGGuux1i1KVqnXA65wL%2FRuneIcon2_Damage.Png?alt=media&amp;token=72b6a7c8-a52c-4e78-b5d5-b1588392b0c7" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FEM7khRdHHpMwFdFnXWfX%2FRuneIcon1_Damage.Png?alt=media&amp;token=f152553d-78ba-4410-9ce3-cc51618f8b7c" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FiFdBSK04cfTfp5UbL0z8%2FRuneIcon3_Damage.Png?alt=media&amp;token=42634696-2b4e-4126-8d22-5b57f1f8492c" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FFPnLuCtTyHFGH1B2AY3G%2FRuneIcon4_Damage.Png?alt=media&amp;token=03874861-e888-4a61-9e50-9f085db0307a" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FiMIbSkstLbwiT6ERTSmC%2FRuneIcon5_Damage.Png?alt=media&amp;token=92816254-9421-4abb-87be-456ff2f072ec" alt=""></td></tr><tr><td align="center">Fiery</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F88gedlctimXd6HAU7kBZ%2FRuneIcon2_Passive.Png?alt=media&amp;token=29145aa5-dadf-403e-bb9a-c894e368181c" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FQqf2HccbbMvGkT1vwQHK%2FRuneIcon1_Passive.Png?alt=media&amp;token=0befab80-0055-48dc-bb4b-be06a3ee5e7c" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FESbMvzkTyou1C05FKyt9%2FRuneIcon3_Passive.Png?alt=media&amp;token=f3be6ccd-6db0-4b18-a6bb-ce972c362f1e" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FUHeM9aDeraV3gs4Edq4D%2FRuneIcon4_Passive.Png?alt=media&amp;token=73152d52-ac6d-458e-98fa-4ae41ef5d460" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FQXk65JdHKsRac2e91Lr3%2FRuneIcon5_Passive.Png?alt=media&amp;token=d80caf87-d8fe-4adf-8554-c16e839a753a" alt=""></td></tr><tr><td align="center">Glacier</td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fb0Wn0VBllxEK6tSKzq5Q%2FRuneIcon2_Buff.Png?alt=media&amp;token=3ae3eb91-9d4a-4cb7-9a28-9a09b810f7d5" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FK3HGPiw00dAjLdpbrKET%2FRuneIcon1_Buff.Png?alt=media&amp;token=90930bf9-65db-4455-9053-8dda4a9e0a5e" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FKk5WWYQXQDl86uP9ptlw%2FRuneIcon3_Buff.Png?alt=media&amp;token=922dad2d-f8be-4258-b8a7-a4f7bf0c5004" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FpT6kGUkZxCkowhcMk0Lz%2FRuneIcon4_Buff.Png?alt=media&amp;token=f51ae512-18fb-4595-b829-6299ccaea921" alt=""></td><td align="center"><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FaLi3zMu7eHRnpqCHIvxD%2FRuneIcon5_Buff.Png?alt=media&amp;token=408313a8-fdec-4ce0-9de4-85e4cb635dfb" alt=""></td></tr><tr><td align="center">Traits Count</td><td align="center">1</td><td align="center">2</td><td align="center">2</td><td align="center">3</td><td align="center">4</td></tr><tr><td align="center">Specials Count</td><td align="center">N/A</td><td align="center">N/A</td><td align="center">1</td><td align="center">1</td><td align="center">1</td></tr><tr><td align="center">Craft/Upgrade</td><td align="center">Craft</td><td align="center">Upgrade</td><td align="center">Upgrade</td><td align="center">Upgrade</td><td align="center">Upgrade</td></tr><tr><td align="center">Essence Required</td><td align="center">10</td><td align="center">24</td><td align="center">80</td><td align="center">200</td><td align="center">500</td></tr><tr><td align="center">Shard Required</td><td align="center">5000</td><td align="center">12000</td><td align="center">40000</td><td align="center">100000</td><td align="center">250000</td></tr><tr><td align="center">Success Rate</td><td align="center">100%</td><td align="center">60%</td><td align="center">40%</td><td align="center">20%</td><td align="center">10%</td></tr><tr><td align="center">Salvage - Essence Return</td><td align="center">5</td><td align="center">12</td><td align="center">40</td><td align="center">100</td><td align="center">250</td></tr></tbody></table>

* These essence can be discovered randomly through Wild Discovery encounters.
* Fusing these essence gives a chance to produce different Meta Essence with different grade.
* Each Meta Essence trait enhances Axie passive stats.
* At Grade 3 and above, there will be special traits which can be game changer.

Combining the right Meta Essence with the right Axie parts will make these Axies invincible in both battle against wild monsters and against other players!


# Modes

In Axie Quest world, there are multiple game modes you can explore:

1. [Wild Hunt (PVE)](/game/modes/wild-hunt-pve)
2. [Dojo Challenge (Shard Mines)](/game/modes/dojo-challenge)
3. [The Arena (PVP)](/game/modes/the-arena-pvp)
4. [Wild Discovery (Exploration)](/game/modes/wild-exploration)


# Wild Hunt (PVE)

<div align="left"><figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FptoZLILfqPiT9xro8VAJ%2FAquawolf.png?alt=media&amp;token=6725a030-0aa0-4459-b2c0-274b2b9472e2" alt="" width="563"><figcaption></figcaption></figure> <figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FBiwmhF6Ps3q9g3YDbzHM%2FTreant.png?alt=media&amp;token=fbcd3c1e-3657-456a-a325-6f65c28a47a2" alt="" width="563"><figcaption></figcaption></figure></div>

This is a stage based PVE mode - Challenge wild monsters lurking around the depth of the wild, the further Axies venture into the wild, the harder challenge awaits.

The Axies that successfully completes a Wild Hunt would be rewarded \[Magic Shards] for their bravery and contribution in saving the world.


# Dojo Challenge

There will be fixed number of Dojo in the game (gradually being rolled out depending on the player count).

Each tier of Dojo offers different rewards in:

* \[Magic Shard] earning per minute
* \[Dojo Point] earning per hour (Dojo points can only be earned during the Dojo Challenge Season.)

In order to challenge a Dojo, you will require \[Honor Plates], which can be purchased from the Shop.

You will be challenging against the Dojo Master and if you win the challenge, you will take over the Dojo and you can assign an Axie to be the new Dojo Master.

Upon occupying the Dojo, there will be a "Locking" against the Dojo for a fixed duration before others can challenge the Dojo again.


# The Arena (PVP)

This is the PvP mode where your Axies will be matched against other players. Only the best can make a name in the Hall of Fame!

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F780z32dbKyfZUBgNcmE8%2Fchampionship.png?alt=media&amp;token=cd9e1952-d42a-4d62-a397-e8d4a05962cb" alt=""><figcaption><p>The Arena - Championship Cup</p></figcaption></figure>

PvP matches will be matched against random opponents (being played as AI) and you will get rating and ranking when you win!

Each \[Honor Plate] allows one-entry into The Arena to compete.

Climb the leaderboard now at be on the top, good luck!


# Wild Exploration

Exploration is natural to Axies in the world full of exciting and mysterious things. Bring your Axies on adventurer to scout and explore lands. You might discover mysterious lands once told in legends.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FldiyvKCH7ThhbbVeA9j4%2FWildExploration.png?alt=media&amp;token=e17b4263-160b-43ed-b5db-9d3dcc6e1b00" alt=""><figcaption></figcaption></figure>

## Scouting

You can spend 1x Energy to send your fellow Axie to scout for Lands, and this will take 2 hours for Axie to discover a piece of Land.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FihhcAlMXQck89IUMnyzJ%2Fimage.png?alt=media&amp;token=9da43e4d-5254-4b6d-88bc-93c92049bb81" alt=""><figcaption></figcaption></figure>

## Land Discovery

After Axie return from Scouting, the discovered Land will be revealed and you can then proceed to send the Axie to Explore. Exploring a Land costs 5x Energy. However this can be further reduced by equipping accessories on the Axie which will reduce the Energy required.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FOMU3GkDRgYOaaOwHVBLI%2Fimage.png?alt=media&amp;token=1763ceea-e083-4bf9-8c48-b883c27c6b67" alt=""><figcaption></figcaption></figure>

The below table shows the rate of different Land that can be discovered, but however this will change from time-to-time where new Lands / Event Lands will be added.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Frrs7BsToDKyTE564MHAI%2Fimage.png?alt=media&amp;token=e727b88e-cabf-4cd9-bc9a-6fcad40194d6" alt=""><figcaption></figcaption></figure>

## Exploration

This is the fun part! , it may have different number of tiles and loot drop rates as well.

There are few important things to note:

1. Map - The Land determines the size of the map and number of tiles. (The more the better)
2. Tile - Each tile may reveal loots, chimera or just empty when explored.
3. Stamina (Winged Boots) - This represents how many moves you can make in an exploration.
4. Heart - This represents the number of times you can fight in an exploration.
5. Loots - This represents the loots that you obtain during the exploration session.

How this works:

* At the start, you can explore any tile on the edge of the map.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FtqRSQ9grurhJq9teBXLS%2Fimage.png?alt=media&amp;token=5886ffb0-bb78-4992-85d0-26ab61814cc4" alt="" width="269"><figcaption></figcaption></figure>

* By clicking a Tile to explore, you explore that tile and reveal nearby tiles. This consumes Stamina.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FGOxxLIeYgst3ct8CjJVj%2Fimage.png?alt=media&amp;token=864a4a9d-5f56-41f6-9972-6642123b4d63" alt="" width="268"><figcaption></figcaption></figure>

* Revealed loots will be added to Loot inventory.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F4dxTT4VsdsTDscV4or1j%2Fimage.png?alt=media&amp;token=d3ef69e8-f803-4b02-87e2-997cc2f993ed" alt="" width="265"><figcaption></figcaption></figure>

* Revealed Chimeras will block any nearby tile from being Explored.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FsjaR27zpp1valkcyRxPv%2Fimage.png?alt=media&amp;token=e2951a7f-f6e1-4311-a257-4ba7f771fc25" alt="" width="271"><figcaption></figcaption></figure>

* By clicking a Chimera, you defeat it and gain AXP as loots. This consumes Heart.
* If you are out of Stamina,&#x20;
  * You cannot explore more tiles
  * But you can still kill Chimeras and consuming Hearts

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FNbkwHt4CMG3pBxtG7Z2m%2Fimage.png?alt=media&amp;token=908ac1b4-88cd-4f13-8bf8-fba7147b699b" alt="" width="270"><figcaption></figcaption></figure>

* If you are out of Health, you cannot explore further as well.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FzyCs7Ulv85NAGhwIbMsV%2Fimage.png?alt=media&amp;token=134d36bb-8bf8-45de-a292-6e01d19c7e92" alt="" width="266"><figcaption></figcaption></figure>

As soon as you're out of Health or Stamina, or both, you can harvest the loots.

## Axie Accessory Benefits

Every accessory equipped on different parts will provide benefits to the Exploration journey.

You can see the total benefits when you select the Axie for Scouting.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FgX6Lp9WzceTdavnkV2mD%2Fimage.png?alt=media&amp;token=432984c6-0a88-406b-8036-44451c3c2579" alt=""><figcaption></figcaption></figure>

The following is the full benefits of each Accessories.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FDCeZdiQDyozYvtMEbGGb%2Fimage.png?alt=media&amp;token=8254774d-4705-4f15-b4b7-6440f4f1e2c2" alt=""><figcaption></figcaption></figure>

By this, we hope to give utility to Accessories beyond just being a cosmetics, and this is the first attempt into that direction.


# Boss Raids

Axies collectively raid against the powerful boss Chimeras, Bosses can be Seasonal and they drop rewards for Owner and Contributors.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F9uDrVH1FRiwYp8HByQSA%2FBoss%20Raid.png?alt=media&amp;token=05764154-5c12-4c24-88ba-f16ee827a234" alt=""><figcaption></figcaption></figure>


# Tokenomics

In Axie Quest, there will be game play loop overlapping with two different economy circles.

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2F6pHNC7Qn9IvOxKZpQeD4%2Fimage.png?alt=media&amp;token=9075bd7c-bf57-43fd-af7b-cce9cc04bbc7" alt=""><figcaption></figcaption></figure>

* Game Loop - Continuously engage players in the game experiences with different features and game modes using the same core gameplay mechanics (Match-3 RPG Battle).
* Standard Economy - This focuses on casual player to engage in the gameplay loop standard utility and daily loop, while gaining AXP, event prizes.
* Competitive Economy - This focuses on competitive players to engage in innovative Risk-to-Earn with $VALOR token introduction, minting of NFT collections and minting valuable assets into NFT and trading them in marketplaces.
* $VALOR will be used for minting of assets into on-chain NFT as well as Risk-to-Earn Arena mode where players fight each other for hourly pool of $VALOR.

Standard Economy and Competitive Economy may overlap at some point but casual players would mostly retain in Standard economy loop while more competitive players will go for Competitive economy Loop on top of Standard economy loop.

With this, we strive to attract and capture both casual and competitive players into Axie Quest and continue enjoying the game.


# Auction House

The famous Auction House is where adventurers puts their treasures for auction while others bid for it.

### Who can list items?

* For now, only players with active Season Pass can list max of (1) item
* This limit may be adjusted in future

### What can be sold?

* Primal Cores (Only Tier X)
* Meta Crystals (Grade VI and V)
* All Morph Scrolls

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FY3DtZt13anwjOK5KyONj%2FAuctionInfo.png?alt=media&amp;token=86a8a3e9-0b3c-487c-b44b-4ab0a56c47bc" alt=""><figcaption></figcaption></figure>


# Spirit Temple

## Introduction

In Spirit Temple, it is rumoured that Axie who has reached pinnacle of body, mind and soul can breakthrough through Spirit Reborn. This process, although renewing their body, mind and soul, allows them to reach greater power where they have never reached before.

## Spirit Reborn

Upgrade's Axie Spirit Grade and provides massive Stat boost:

1. There will be max Grade 6
2. Base stats will increase depending on the Axie's class (once per Spirit Upgrade)
3. Part stats will increase multiplied by the Axie's part class (once per part per Spirit Upgrade)
4. Base Lv 50, Spirit Stones and Shards are required to perform Spirit Reborn

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fq6bCtezlquZPMQp3F3p3%2FSpiritTemple.png?alt=media&amp;token=41df8454-493a-4ddb-b5f9-cedb9e209343" alt=""><figcaption></figcaption></figure>

## Spirit Stones

Spirit Stones are rare stones which is used for Spirit Reborn, Axies with higher rarity will require lesser Spirit Stones.

These Spirit Stones are obtainable through:

1. Limited Events
2. Spend Gem Quest
3. Boss Fight (Coming Soon)

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FVN37bu1BGiJTcN1pMsUo%2FSpiritStone.png?alt=media&amp;token=b330deca-8c38-46a2-9e47-74f45611cedd" alt=""><figcaption></figcaption></figure>

## Spirit Forge

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FTOrfG62nVAh4IeSAgxsP%2F13.png?alt=media&amp;token=5a18938c-9822-4971-86d8-314498b29294" alt=""><figcaption></figcaption></figure>

To craft Morph Scrolls, you'll need:

1. Spirit Scroll (Purchaseable via Shop)
2. Axie with at least Spirit Grade 1 (Upgrade them in Spirit Temple when reaching Max Lv.)
3. Meta Essences depending on the Axie's parts
4. 100k Shards

One random Skill Effect of the selected Axie will be absorbed into the Scroll. This includes Stage 2 skills if they are evolved parts.

## Spirit Morph

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FjXreGfn4on1ixE4FSxFl%2F15.png?alt=media&amp;token=56ead286-264c-4e51-901a-24ef0bccd630" alt=""><figcaption></figcaption></figure>

All Axies were made special, with Spirit Reborn, Axies unlock potential to morph their parts. This process requires:

1. Axie (with Morph Slot available)
2. 1x Spirit Stone
3. Morph Scroll (with the skill that you want)

The skill absorbed will be available for selection in Edit Team, and this does not change the base part of the Axie.

Note: Collectible Axies will have higher Morph Slots cap compared to lower tier Axies.


# Dojo Training

This is the place where you can train your Axies, prepare them for the challenge ahead!

Training your Axies allow its Part to grow stronger and have stronger skill effects.

* Max Skill Level now is Level 9
* Training requires Shards
* If Shards insufficient, you can topup with Rainbow Gems


# Laboratory

Laboratory is where players in Axie Quest experiments and innovate new enhancement for the Axies.

* **Wizardry Brain** (Increase Experience gained) - activated with Wizard Elixir / Elder Elixir&#x20;
* **Command Aura** (Auto Battle allowed) - activated with Authority Charm
* **Transfusion** **Chamber** (Swap Level & Experience between two selected Axies) - activated with Transfusion Crystal&#x20;
* **Primal Workshop** (Gain random scrolls with magical ink made with SLP)
* **Meta Essence Forge** (Fuse Meta Essence to better grades)


# Metagem Spirits

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fof2yvBTiAxRCbw5wRP7z%2FMetagemSpirits.png?alt=media&amp;token=e86ffbd8-0450-4972-992d-0c6edd3fbc62" alt=""><figcaption></figcaption></figure>

This will be the first series of NFT collection in Axie Quest world, these spirits will be your team’s companion in battles and exploration adventure.

Metagem Spirits are rare gems which have been infused with magical spirits. It is known to lore that these spirits lives in elements of the world filled with magical essence, such as Metagems. These spirits are known to have magical powers which can benefit adventurers and Axies.

### Collection Details

Supply: 888

Mint Price: 10 RON

### Traits

* Tiers: Mystic, Legendary, Epic, Rare
* Type: Fiery, Glacier, Cresence, Prism

### Tiers & Type Distribution

|           | Fiery | Glacier | Cresence | Prism |
| --------- | ----- | ------- | -------- | ----- |
| Mystic    | 4     | 4       | 4        | 4     |
| Legendary | 10    | 10      | 10       | 10    |
| Epic      | 70    | 70      | 70       | 70    |
| Rare      | 138   | 138     | 138      | 138   |

### Utilities

* Generates Meta Essence (Daily Collect) based on Type and Tier
* Increases Stats/Effects of Axie in Team
* In-Game Profile Icon & appears in battle
* Qualifier for future airdrops

### Funds Distribution

<table><thead><tr><th width="482">Pool</th><th>Distribution %</th></tr></thead><tbody><tr><td>Development Funds</td><td>30%</td></tr><tr><td>Operational Costs</td><td>20%</td></tr><tr><td>Ecosystem Rewards</td><td>50%</td></tr></tbody></table>


# Rainbow Gems

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FYoJLNi78DspdYaSYgtMU%2FRainbowGem.png?alt=media&amp;token=55597cc8-8237-4a00-8112-9718ba165073" alt=""><figcaption><p>Rainbow Gems</p></figcaption></figure>

## The Tale of Rainbow Gems

Throughout time, the legend of the fabled Rainbow Gems was whispered with awe and reverence between the Sapidaes and Axies in Lunacia. Seemingly infused in the world, the Rainbow Gems always were related to power, value, and scarcity as the most cherished material in all beings’ eye. The legacy of these heavenly gems began in the cosmic chambers of the benevolent Sun-god, Atia.

Atia, a celestial being of magnificent compassion and power, was a direct descendant of the ancient goddess Noma who spun galaxies into existence. Reincarnated through the millennia and living countless lives across the universe, Atia garnered profound wisdom and strength. After experiencing the mirth and melancholy of countless species, the Sun-god spent his last life in the vibrant world of Lunacia. Living amongst the creatures of Lunacia, Atia’s luminous heart resonated with the harmony of all beings. Despite his divine descent and his awe-inspiring power, Atia was humble, treating everyone as his equal. The inhabitants worshipped him as their Sun-god, their guiding light, and found comfort in his welcoming presence.

In his eternal quest to share cosmic wisdom and everlasting joy, Atia undertook a divine task. Drawing upon his infinite connection with the universe's celestial orchestra, Atia, with noble intent pulsating through him, transformed parts of his radiant essence into stunning crystals — the Rainbow Gems. Their exquisite beauty and shine prompted all Axies, Sapidaes and Chimeras, to seek the hallowed Rainbow Gems. A mark of Atia's eternal love for all life, serve as a beacon of hope, empowering the beings of Lunacia to chase their dreams with an unyielding spirit.

Behold, dear adventurers, to this age of prosperity and shining hope. Embrace the joy of Rainbow Gems – they can be yours to cherish!

## Premium Currency

Rainbow Gem is the Premium Currency in Axie Quest. Players can choose to purchase Rainbow Gems via Mavis Store or compete in leaderboards to their hands on some of these precious gems as rewards! Players can spend these Rainbow Gems in shop to obtain exclusive items or offers. The money received from these purchases will be offset with operational cost and then be calculated as revenue.

## Revenue Distribution

The revenue from revenue earning from Rainbow Gems purchases will be balanced off operational cost of (500 USD per month) and balance will be distributed based on following allocation:

### First 100,000 USD Revenue (Cumulative)

<table><thead><tr><th width="482">Pool</th><th>Distribution %</th></tr></thead><tbody><tr><td>Season Prize Pool</td><td>50%</td></tr><tr><td>Developer Fund</td><td>50%</td></tr></tbody></table>

### After 100,000 USD Revenue (Cumulative)

<table><thead><tr><th width="485">Pool</th><th>Distribution %</th></tr></thead><tbody><tr><td>Axie Infinity Community Treasury</td><td>10%</td></tr><tr><td>Sky Mavis</td><td>10%</td></tr><tr><td>Builder's Program Fund</td><td>20%</td></tr><tr><td>Season Prize Pool</td><td>30%</td></tr><tr><td>Developer Fund</td><td>30%</td></tr></tbody></table>


# Roadmap

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FS9sU1BoiPXvdKlebuCGE%2FRoadmap25.jpg?alt=media&amp;token=d30d05ca-be71-4f9d-9736-9cccdce7b0d0" alt=""><figcaption></figcaption></figure>


# Members

<table><thead><tr><th width="135">Member</th><th width="248">Role</th><th width="211">Discord</th><th>Twitter</th></tr></thead><tbody><tr><td>Kevin</td><td>Lead Game Developer</td><td>iKevAxieQuest#5305</td><td><a href="www.twitter.com/iKevAxie">@iKevAxie</a></td></tr><tr><td>Kugan</td><td>Web3 / Backend Developer</td><td>kugan#9586</td><td></td></tr><tr><td>flizi</td><td>Marketing Lead</td><td>flizi#3352</td><td></td></tr><tr><td>Midjourney</td><td>Graphics / UI-UX Designer</td><td></td><td></td></tr></tbody></table>


