> For the complete documentation index, see [llms.txt](https://gitbook.axiequest.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gitbook.axiequest.com/season-patch/growth-season-6-apr-25.md).

# Growth Season 6 (Apr 25)

## Overview

<figure><img src="/files/Ikxr18s0O4jQLz7ntDeJ" alt=""><figcaption></figcaption></figure>

## What's New?

1. New Growth Season 6 Pass
2. New Feature - [Spirit Temple & Spirit Grade](/game/spirit-temple.md)
3. New Festive Event, Lootboxes & SLP Airdrop
4. Added Land Utility for Wild Exploration
5. Wild Hunt expanded to Stage 1000
6. Max Base Level expanded to Lvl 50
7. Added Mystic/Origin/MEO Utility for Spirit Temple
8. Axie Stat Formula Optimization
9. Minor Bugfixes & Optimization

### Festive Event

Event Duration: 1st April 2025 00:00 UTC - 13th April 2025 00:00 UTC

<figure><img src="/files/UsmyrRduJrvYU75janB8" alt=""><figcaption></figcaption></figure>

## Event Schedule

<figure><img src="/files/kINaFO2mdNb3IIisjau6" alt=""><figcaption></figcaption></figure>

## Growth S6 Pass

<figure><img src="/files/JeR4fG2e1Gr35ex7UPZk" alt=""><figcaption></figcaption></figure>

## Wild Exploration - Land Utility

<figure><img src="/files/foMC3tFItYmmxIHfWOGu" alt=""><figcaption></figcaption></figure>

## Spirit Temple

<figure><img src="/files/K26uvgGzD3WbKHKXEfyw" alt=""><figcaption></figcaption></figure>

## Spirit Stone

<figure><img src="/files/w3PFt2jQNfq2QQc39O1r" alt=""><figcaption></figcaption></figure>

## Battle Power Calculation Changes

### Skill Affinity

~~Old: Skill Affinity (%) = (\[Speed] x 0.3) / 100~~

**New: Skill Affinity (%) = (\[First 100 Speed] x 0.003) + (\[Speed After 100] x 0.001)**

**Max: 80%**

### Critical Rate

~~**Old: Critical Rate (%)** = (\[Morale] / 200)~~

**New: Critical Rate (%) = (\[First 100 Morale] x 0.005) + (\[Morale After 100] x 0.001)**

**Max: 100%**

### **Defense Rate**

~~Old: Defense Rate (%) = (((\[Morale]/2) + (\[Health]/2)) / 100)~~

**New: Defense Rate (%) = (\[First 100 Health + Morale] x 0.005) + (\[Health + Morale After 100] x 0.001)**

**Max: 90%**
