Axie Quest
  • Axie Quest
  • PLAY NOW!
  • GUIDES
    • Build Guides
      • Skilled Lifestealer
      • Board Breaker
      • Generator Support
      • Glass Cannon
  • Season Patch
    • Growth Season 7 (Jun 25)
    • Season 6 (May 25)
    • Growth Season 6 (Apr 25)
    • Season 5 (Mar 25)
    • Growth Season 5 (Version 7.2.5)
    • Season 4 (Version 7.2.0)
    • Season 4 (Jan 25)
  • GAME
    • ⚔️Battle
      • Puzzle Board
      • Blocks
      • Battle Event Sequence
    • Axies
      • Class
      • Level
      • Parts
        • Stats
        • Skills
      • Battle Power
    • Equipment
      • ✴️Primal Core
      • Mana Core
      • 💠Meta Crystal
    • Modes
      • 🏹Wild Hunt (PVE)
      • 👊Dojo Challenge
      • 🏆The Arena (PVP)
      • 🍃Wild Exploration
    • Auction House
    • Spirit Temple
    • 💪Dojo Training
    • ⚗️Laboratory
    • Metagem Spirits
    • 💎Rainbow Gems
    • 🎯Roadmap
  • Team
    • 👨‍💻Members
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On this page
  • Overview
  • What's New?
  • Festive Event
  • Event Schedule
  • Growth S6 Pass
  • Wild Exploration - Land Utility
  • Spirit Temple
  • Spirit Stone
  • Battle Power Calculation Changes
  • Skill Affinity
  • Critical Rate
  • Defense Rate
  1. Season Patch

Growth Season 6 (Apr 25)

PreviousSeason 6 (May 25)NextSeason 5 (Mar 25)

Last updated 2 months ago

Overview

What's New?

  1. New Growth Season 6 Pass

  2. New Festive Event, Lootboxes & SLP Airdrop

  3. Added Land Utility for Wild Exploration

  4. Wild Hunt expanded to Stage 1000

  5. Max Base Level expanded to Lvl 50

  6. Added Mystic/Origin/MEO Utility for Spirit Temple

  7. Axie Stat Formula Optimization

  8. Minor Bugfixes & Optimization

Festive Event

Event Duration: 1st April 2025 00:00 UTC - 13th April 2025 00:00 UTC

Event Schedule

Growth S6 Pass

Wild Exploration - Land Utility

Spirit Temple

Spirit Stone

Battle Power Calculation Changes

Skill Affinity

Old: Skill Affinity (%) = ([Speed] x 0.3) / 100

New: Skill Affinity (%) = ([First 100 Speed] x 0.003) + ([Speed After 100] x 0.001)

Max: 80%

Critical Rate

Old: Critical Rate (%) = ([Morale] / 200)

New: Critical Rate (%) = ([First 100 Morale] x 0.005) + ([Morale After 100] x 0.001)

Max: 100%

Defense Rate

Old: Defense Rate (%) = ((([Morale]/2) + ([Health]/2)) / 100)

New: Defense Rate (%) = ([First 100 Health + Morale] x 0.005) + ([Health + Morale After 100] x 0.001)

Max: 90%

New Feature -

Spirit Temple & Spirit Grade