# Season 4 (Version 7.2.0)

**We are making changes to AXP Distribution in Axie Quest.**

**Target Live: 12th January 2025 (00:00 UTC)**

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**Here's why:**

* Intentional de-ranking is not how we wanted the "Defender" system to work
* AXP gain will be better distributed to higher skilled players that understands Axie Quest mechanics
* Encourage players to get higher ranks and practice theorycrafting
* AXP distribution rate can be managed fairly and not first-come first-serve basis

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2FU4Q7zPNqKXou7Sd6tnxX%2FArenaRankPointInfo.png?alt=media&#x26;token=a52b982c-e44e-4fc4-96ce-33bc2478d50b" alt=""><figcaption></figcaption></figure>

**Arena (AXP Gain will be adjusted based on Arena Points)**

* 0-1250: +200 AXP
* 1250-1500: +300 AXP
* 1500-2000: +400 AXP
* 2000-3000: +500 AXP
* 3000+: +600 AXP

<figure><img src="https://3964321411-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FymNcabP1bJJrXrcpavpW%2Fuploads%2Fco4fXPx0mjG3eTCTbqOi%2FDojoPointInfo.png?alt=media&#x26;token=647789a8-d227-4327-932c-13dff4aeb2c5" alt=""><figcaption></figcaption></figure>

**Dojo (AXP Gain will be adjusted based on Dojo Tier)**

* Novice: +100 AXP
* Advanced: +200 AXP
* Master: +300 AXP
* Royal: +400 AXP
* Mystic: +500 AXP

**Daily AXP Cap (Already LIVE in Version 7.1.6 on 5th Jan 2025)**

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