> For the complete documentation index, see [llms.txt](https://gitbook.axiequest.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://gitbook.axiequest.com/game/axies/battle-power.md).

# Battle Power

Battle Power is the different dimensions that defines the power of an Axie in battle.

### Max Health

**Max Health** = ROUND(15 x \[Health] x (1 + (0.5 x (\[Level] - 1))))

### Damage

**Damage** = ROUND(2 x \[Skill] x (1 + (0.75 x (\[Level] - 1))))

### Shielding Power

**Shielding Power** = ROUND(2 x \[Health] x (1 + (0.5 x (\[Level] - 1)))) + 50

### Healing Power

**Healing Power** = ROUND(3 x \[Health] x (1 + (0.5 x (\[Level] - 1)))) + 100

### Skill Affinity

**Skill Affinity (%)** = (\[First 100 Speed] x 0.003) + (\[Speed After 100] x 0.001)

**Max =** 80%

### Dodge Rate

**Dodge Rate** **(%)** = (\[Speed] / 100)

### Accuracy Rate

**Accuracy Rate** **(%)** = (\[Morale] / 100)

### Hit Rate

**Hit Rate (%)** = 70% + \[Accuracy Rate] - \[Dodge Rate]&#x20;

### Critical Rate

**Critical Rate (%) = (\[First 100 Morale] x 0.005) + (\[Morale After 100] x 0.001)**

**Max =** 100%

### **Defense Rate**

**Defense Rate (%)** = (\[First 100 Health + Morale] x 0.005) + (\[Health + Morale After 100] x 0.001)

**Max =** 90%
