✴️Primal Core
By default, when matching [Power] Blocks, Axies will attack the opponent (30% of Damage x No. of Power Blocks matched)
Each Primal Core comes with different Primal Action similar to Skill Effects per [Power] Block matched.
The grade of the Primal Core determines the effectiveness of the effect, higher grade will provide higher %.
+0
(Base) x 100%
20%
5
+1
(Base) x 110%
22%
10
+2
(Base) x 120%
24%
20
+3
(Base) x 130%
26%
40
+4
(Base) x 140%
28%
80
+5
(Base) x 150%
30%
160
+6
(Base) x 160%
32%
320
+7
(Base) x 170%
34%
640
+8
(Base) x 180%
36%
1280
+9
(Base) x 190%
38%
2560
+10
(Base) x 200%
40%
5120
+11
(Base) x 210%
42%
10240
+12
(Base) x 220%
44%
20480
+13
(Base) x 230%
46%
40960
+14
(Base) x 240%
48%
81920
+15
(Base) x 250%
50%
Maxed
With implementation of Primal Cores, the battle system will evolve into a new system where each Axie takes a turn, based on their speed (similar to Axie Classic v2).
Every Primal has its own value in terms of dust when being salvaged:
Salvaging Damage, Heal and Shield Core X gives Prime Crystals
Salvaging Piercing and Vampiric Core X gives Rare Prime Crystals
Salvaging other Core X gives Mystic Prime Crystals

With the Prime Crystals from Salvaging Core X, you can use them to enchant your Primal Cores making them the ultimate weapon for your Axies.

There are many types of Primal Cores, available when you open up chests.















Last updated