✴️Primal Core
By default, when matching [Power] Blocks, Axies will attack the opponent (30% of Damage x No. of Power Blocks matched)
Each Primal Core comes with different Primal Action similar to Skill Effects per [Power] Block matched.
The grade of the Primal Core determines the effectiveness of the effect, higher grade will provide higher %.
+0
(Base) x 100%
20%
5
+1
(Base) x 110%
22%
10
+2
(Base) x 120%
24%
20
+3
(Base) x 130%
26%
40
+4
(Base) x 140%
28%
80
+5
(Base) x 150%
30%
160
+6
(Base) x 160%
32%
320
+7
(Base) x 170%
34%
640
+8
(Base) x 180%
36%
1280
+9
(Base) x 190%
38%
2560
+10
(Base) x 200%
40%
5120
+11
(Base) x 210%
42%
10240
+12
(Base) x 220%
44%
20480
+13
(Base) x 230%
46%
40960
+14
(Base) x 240%
48%
81920
+15
(Base) x 250%
50%
Maxed
With implementation of Primal Cores, the battle system will evolve into a new system where each Axie takes a turn, based on their speed (similar to Axie Classic v2).
Every Primal has its own value in terms of dust when being salvaged:

There are many types of Primal Cores, available when you open up chests.













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